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Vrischika111
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Join Date: Sep 2010
Location: BE-Namur
Posts: 57

Old October 13th, 2014, 03:17 PM
Hi,

I'd like to define a "new" FC bonus for Aasimar Shaman
(technically it's for a scion of humanity Aasimar) but lett's start for ALL Aasimar.

here are the steps I followed.
editor / Class / Favored class Optn
new(Copy) from Human Shaman
change the UniqueID to fcAasSha2
added Aasmiar to 'available to Races'

Bootstrap : race - Aasimar (rAasimar)
save & Test : does not display in the FC drop-down

remove above bootstrap
Bootstrap : Mechanics - Feat
save & Test : does not display in the FC drop-down

remove above bootstrap
Bootstrap : class level - Shaman
save & Test : ERROR : bootstrap cShaman is invalid due to non-zero maxlimit value

how can I have this FC appear ?

thanks,
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Fuzzy
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Join Date: Jul 2012
Posts: 416

Old October 14th, 2014, 12:50 AM
Favored Class Options are handled by the Race itself. You will have to do two things to create a new FC option.

1 - Create the Favored Class Option under Class -> Favored Class Optn, making sure you select the proper Available Race and Available Class options.

2 - Create a copy of the Race, set it to replace the original race's ThingID, then in the new race, under Favored Class Options, enable your new FC Option.

Save, and recompile.
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Vrischika111
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Join Date: Sep 2010
Location: BE-Namur
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Old October 14th, 2014, 01:09 AM
seriously ?
there is no way to add a new FC to an existing race without re-creating the whole race ? O_ô
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Fuzzy
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Posts: 416

Old October 14th, 2014, 03:15 AM
No. It really isn't that difficult though. Took me about 5 minutes tops to do what i described above, which would get you the option to select. Then its just a matter of scripting the actual effect into the FC option itself.
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Vrischika111
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Join Date: Sep 2010
Location: BE-Namur
Posts: 57

Old October 14th, 2014, 03:32 AM
many thanks ! indeed copying the race was easy

It's now working (even if I still find this sad if there is no other way)
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old October 14th, 2014, 06:54 AM
Actually You can create the favored class bonus as normal, then create a mechanic, name it whatever you want, give it a source if it needs it, then bootstrap the favored class bonus to it. Test, reload system and then check, I just did it and it worked fine. The favored class bonus doesn't have to be bootstrapped to the race, it's just easiest to bootstrap it to the race and class, but you can bootstrap it to anything really, it just has to be bootstrapped.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
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Old October 14th, 2014, 09:34 AM
Quote:
Originally Posted by AndrewD2 View Post
Actually You can create the favored class bonus as normal, then create a mechanic, name it whatever you want, give it a source if it needs it, then bootstrap the favored class bonus to it. Test, reload system and then check, I just did it and it worked fine. The favored class bonus doesn't have to be bootstrapped to the race, it's just easiest to bootstrap it to the race and class, but you can bootstrap it to anything really, it just has to be bootstrapped.
Yep this is what I do also as I really try and never use Replace Thing ID unless no choice. You never know what "fix" comes in down the road and Replace Thing ID will prevent you from using an official LW fix.

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Fuzzy
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Old October 14th, 2014, 02:41 PM
never explored mechanics much, so its not my go-to method for things yet.
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AndrewD2
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Old October 14th, 2014, 02:47 PM
The gist of a Mechanic is it is always bootstrapped to every character that has the source enabled. I use them for a couple of things for Rite Publishing in Heroes of the Jade Oath and The Secrets of Adventuring so that every character can have access to the general abilities they grant.
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