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Quote:
When I get close to the next release date I will let you know and you can send me what you have. Then I can merge it in and obsolete all the old spells. Thanks so much for helping out with this. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; May 28th, 2015 at 10:36 AM. |
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#121 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Wouldn't it be better to make it s<spell level><spell abbrev>, as the 'sp' prefix limits the amount of characters by one (and this is consistent with how it was previously done). And that way it is easier to look for all x level spells, although I guess tags handle that as well. Anyhow, I'm good either way, just seems more logical if the spell level is listed first. I don't think it matters if the spell ids are alphabetized, since there is a search feature anyhow. I'll leave it up to you.
Last edited by Kendall-DM; May 29th, 2015 at 09:34 AM. |
#122 |
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This also provides consistency for those that move between d20 and Pathfinder. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#123 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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There is something that I'd like to add to the TO-DO list of yours. IT would be great if HL would allow for the damage to have either or both of 1) adding textual context to damage (the timing doesn't allow this to happen) and/or 2) add and effect to an attack, say via a drop down menu.
Here is the examples of each, so you get the idea:
Anyways, you get the general gist of what I'm getting at. Currently, when I have tried doing this, the damage table has the textual context, but once HL gets to the damage calculation from the table, it clears the table for the assigned tags on the creature, which eliminates all the textual context, and then during the same timing outputs it to HL. So it is not possible to squeeze into that timing to re-update the damage table with textual context because it has already been output to the screen. Hopefully that is clear as mud, and not more than just wishful thinking. Last edited by Kendall-DM; May 30th, 2015 at 07:50 AM. Reason: The list tags don't seem to work as intended, :( |
#124 |
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But yep its coming! Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; June 4th, 2015 at 10:39 AM. |
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#125 |
Senior Member
Join Date: Jan 2012
Location: Los Angeles, CA
Posts: 281
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Just a quick after action report. Last night was the first time I got to play with the fixed in-play tab, and it worked great. I absolutely love the Power Attack adjustment - it made running my barbarian a breeze.
Thanks to all the folks who keep the d20 rules set alive and growing. |
#126 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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In researching the problem with the custom abilities from Tome of Battle, it looks like Custom Abilities no longer appear in the Activated Abilities portion of the In-Play tab. This is likely due to not having the tag "Helper.ShowSpec" assigned to it, but I cannot verify this as I have been unsuccessful in assigning that tag to any Custom Abilities even through scripts. It appears there may be something internal that does not allow this tag to be assigned to Custom Abilities, which unfortunately means I can't create a work-around for this issue.
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#127 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Along the same lines as above, specials with the tag "Usage.AtWill" do not appear in the In-Play tab. Is this expected? If so, is there a way to put these in to the In-Play tab without giving it a number of charges?
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#128 |
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Oh hmm. Yeah that is a good point is it not. Need to look into this as I think I will need to change the display in this special case. As if I have it display it will show 0/0 charges. Hmmm. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#129 |
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I think you want to change the code to delete the "Helper.ShowCharge" tag instead so that the custom ability does not display in the Tracked Resources section but does show in the Activated Ability section. Then when the Maneuver is "readied" it shows on the "Tracked Resources" section. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#130 |
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