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alientude
Senior Member
 
Join Date: Apr 2011
Posts: 101

Old July 26th, 2012, 12:02 PM
I've created a series of adjustments for Druids using Wild Shape. All eligible animals, plants, and elementals from Bestiaries 1, 2, and 3 are incorporated.

Each individual creature is a Spell Adjustment corresponding to the spell Wild Shape mimics - Beast Shape I, II, and III, Plant Shape I, II, and III, and Elemental Body I, II, III, and IV. Some creatures are listed in multiple adjustments. This is because they have abilities that the lesser versions of the spells do not grant.

As an example, say you're a 6th level Druid Wild Shaping into a Woolly Rhinoceros. You'd go to Spell Adjustments and add Beast Shape II - Woolly Rhinoceros. The changes this does to your character are:

Adjust size to Large.
+4 STR
-2 DEX
+4 natural armor
Add Scent ability.
Add Gore attack at 2d8 damage.
Change Reach from 10' (default for Large) to 5' (specific to Woolly Rhinoceros).
+4 CMD against Trip (+2 for each leg above 2).
Sets base speed to 30.

Your druid adventures for awhile, and is now 8th level and wants to again Wild Shape into a Woolly Rhinoceros. Since this is now effectively Beast Shape III, he gets everything listed above, and a Trample attack at 2d6 damage.

A few caveats about these adjustments:

1) They work best with basic races with no natural attacks. Most creatures with natural attacks work fine with the adjustments, but there's been a few cases where the base creature's natural attacks interfere with the ones added by the adjustments (ie a Troll's claws seem to interfere with a lot of claw attacks by creatures, messing up the damage dice). While the adjustments nominally work for creatures of all sizes and all types, it's not perfect.

2) There's a whole lot of these adjustments, and I haven't verified that every one is perfect. I'm fairly confident there's no major mistakes, but I fully expect there to be a good number of minor ones. If you find one, feel free to post in this thread or email me at mets3am at gmail dot com and I'll try to fix the mistake.

3) These adjustments require the Bestiary 1 package to be purchased and the license activated.



*** IMPORTANT INFORMATION ***

It has come to my attention that these adjustments do not play nicely with each other. You should make sure there is only one of these adjustments added to your character; even if an adjustment is not checked, it can interfere with one that is checked. To prevent these problems, simply ensure only one Beast Shape/Elemental Body/Plant Shape adjustment is added to your character at a time.



CHANGELOG:

6/17/13
- Added this Readme file.

12/10/2012
- Added "Wild Shape Adjustments" option to the Configure Hero dialog. The adjustments will only show up in the Spell Adjustments section if this box is checked. This helps de-clutter the spell adjustment list when you're not playing a character that has access to these spells.
- Changed file name to "Wild Shape Adjustments.zip" for more accuracy.

10/9/2012
- Removed trip from cheetah and hyena in Beast Shape I.
- Corrected various adjustment descriptions.
- Updated all creatures that have grab to conform with Hero Lab's normal creatures (adding it to the damage display).
- Added + poison to several creature's weapons as appropriate.
- Added 3d6 acid to Viper Vine's bite.

10/1/2012
- Corrected dire tiger bite - changed 2d8 to 2d6.



KNOWN ISSUES:

- Equipment is supposed to merge into your form when you polymorph, which should remove its weight. This is not currently calculated, so encumbrance can be an issue. Workaround: when using the adjustment, go to the configure hero dialog and check "No Encumbrance' under Optional Rules.
- Armor without the Wild enchant will still add to your AC. Workaround: Unequip your armor when you have a wild shape adjustment enabled.
- (Repeated from above) It has come to my attention that these adjustments do not play nicely with each other. You should make sure there is only one of these adjustments added to your character; even if an adjustment is not checked, it can interfere with one that is checked. To prevent these problems, simply ensure only one Beast Shape/Elemental Body/Plant Shape adjustment is added to your character at a time.




INSTALLATION INSTRUCTIONS

Download the file and extract it to your Hero Lab Pathfinder data folder. You can find the Pathfinder data folder by going into Hero Lab and clicking on the Tools menu, then Explore Folders, then Game System Data Folder. After you've extracted the file, you'll need to restart Hero lab. To use the adjustments, in the "Configure Your Hero" window, you'll need to check the "Wild Shape Adjustments" checkbox, which should be below "User Content."
Attached Files
File Type: zip Wild Shape Adjustments v1.4.zip (34.0 KB, 366 views)

Last edited by alientude; June 16th, 2013 at 11:59 PM.
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