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Kaleb
Senior Member
 
Join Date: Aug 2010
Posts: 576

Old October 2nd, 2013, 12:47 AM
I am trying to make a Firearms Combat style for the ranger I copied the archery combat style and made subed firearms for archery and it is working fine but I would like to change the bonus feats and do not know where to change them the eval script for the archery combat style is

~ at level 6, we add more bonus feats available (we add them to ourself,
~ and then at First/1500, all fInclude tags are forwarded to the class)
if (hero.tagcount[Classes.Ranger] >= 6) then
perform assign[BonusFor.RgrArch6]
endif

~ at level 10, we add more bonus feats available (we add them to ourself,
~ and then at First/1500, all fInclude tags are forwarded to the class)

I think this is the statement that points to the bonus feats [perform assign[BonusFor.RgrArch6] ] but I am unsure how to modify it so I can change the bonus feats

Ca someone tell me how to go about changing that statement to change the bonus feats please
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