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Lone Wolf Staff
Join Date: May 2005
Posts: 13,214
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(a bug reports thread for the 2/22/11 update to the Pathfinder files).
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#1 |
Senior Member
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Chainmail Barding says that it costs 150GP. The description says that it is a suit of Chainmail Barding designed for a Riding Dog or other medium sized mount. However, Barding for a Medium mount is x2 the cost of the armor. Thus, Riding Dog chainmail should be 300, and a chainshirt should be 200GP.
I know that I had created a data file for this fix a while back, but I don't have it enabled for this latest update. Theocrat Issak Las Vegas Lodge Gaming Agent PFSTheocrat@gmail.com |
#2 |
Senior Member
Join Date: Jan 2011
Location: Honolulu
Posts: 250
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Characters with Defensive Combat Training ~ CMD is still using BAB rather than HD for calculation.
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#3 |
Senior Member
Join Date: Jul 2006
Posts: 380
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Demonic Boon says I have no Choices for my powers so I cant even put the powers into the character
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#4 |
Junior Member
Join Date: Feb 2011
Posts: 1
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Tengu is not recognised as a valid character race for the Pathfinder Society.
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#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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Bug in Unarmed Strike vs Brass Knuckles (and maybe Cestus too but I didn't check)
Paizo will post FAQ or Errat on the RAW in regard to this problem. Here are a couple posts saying they should be separate from Unarmed Strikes. SKR talking on how Cestus/Brass Knuckles are not Unarmed Strike attacks SKR says they are 100% not like Unarmed Strikes So there are two possible interpretations of RAW, and HL uses a third. HL doesn't allow you to choose Weapon Focus Brass Knuckles. HL doesn't provide Weapon Focus Unarmed Strike bonuses to BK. HL doesn't use the highest enhancement bonus available between BK and Unarmed Strike. The two possible interpretations are as follows and it would be good if HL picked one: 1) They are the same weapon. +5 BK grants +5 enhancement bonus to the Unarmed Strike Weapon, uses Unarmed Strike damage, and displays any bonuses you have to Unarmed Strike (best way to handle this is my FoB mod taking bonuses from Unarmed Strike and add weapon enhancement.) 2) They are different weapons. +5 BK doesn't make your Unarmed Strike +5 to hit. You must choose between WF Unarmed Strike and WF Brass Knuckles. You gain no benefit from tohit/todamage on Unarmed Strike for BK but BK uses Unarmed Strike damage dice. Best way to fix this is to take the "Don't Allow Selection?" check mark off BK. The weapon as it is now in the dataset is option 2 with the checkmark checked. I'd suggest removing that checkmark or implementing option 1. This really should be a house rule option, as it is heavily debated. I play a Monk in PFS from level 1 to 12 (waiting on playing the Tier 12 arc) and I've found about half the DM's play it one way and the other half the other way. I hate that it is debated, but I've mostly not noticed this bug in HL until someone mentioned you can't choose WF for Brass Knuckles. Last edited by risner; February 24th, 2011 at 01:33 PM. |
#6 |
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Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
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#7 |
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Join Date: Jan 2010
Location: Chicago, IL (USA)
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Quote:
I just created a 2nd level rogue with 10 Str and Dex. With the feat HL shows 12 for the CMD value which is correct even though the printed sheet shows that only +1 BAB is being added in. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#8 |
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Join Date: Jun 2010
Posts: 623
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Point Blank Master for 6th Level Ranger gets to use weapon focus instead of weapon spec. I had a player in my Wed night PFS use this feat from 6th level Ranger.
So I coded up a fix that I believe should work well. It checks if a Ranger bonus feat and if so checks if WF is assigned. I tested as a Ranger bonus feat at 6th, as a normal feat with a 6th ranger. Both seem to work and I think if any case ignores prereqs it should continue to work as normal. Code:
<thing id="fPoiintBM" name="Point Blank Master (fixed)" description="You are adept at firing ranged weapons in close quarters.\n\n{b}Prerequisites{/b}: Weapon Specialization with selected ranged weapon.\n\n{b}Benefit{/b}: Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened.\n\n{b}Normal{/b}: Using a ranged weapon while you are threatened provokes attacks of opportunity.\n\n{b}Special{/b}: Starting at 6th level, a ranger with the archery combat style may select Point Blank Master as a combat style feat, but he must have Weapon Focus instead of Weapon Specialization in the selected weapon." compset="Feat" summary="You do not provoke AoO for firing the selected ranged weapon." replaces="fPointBMas" uniqueness="useronce"> <fieldval field="usrCandid1" value="component.BaseWep & wCategory.Range? & !Helper.NoSelect & !component.Specific & !wCategory.Ammunition"/> <tag group="fShowWhat" tag="WeaponsRan"/> <tag group="fCategory" tag="Combat"/> <tag group="ChooseSrc1" tag="Thing"/> <tag group="BonusFor" tag="RgrArch6"/> <eval phase="PreLevel" priority="5000"><![CDATA[ ~ If we're disabled, do nothing doneif (tagis[Helper.FtDisable] <> 0) ~ If we haven't chosen anything, get out now doneif (field[usrChosen1].ischosen = 0) ~ Assign the appropriate tag to all weapons that meet the criteria var id as string id = field[usrChosen1].chosen.idstring foreach thing in BaseWep where "IsWeapon." & id perform eachthing.amendthing[description,eachthing.field[descript].text & "{br}{br}{b}Addition from Point Blank Master{/b}: You do not provoke attacks of opportunity for firing this weapon."] nexteach]]></eval> <evalrule phase="Validation" priority="5000" message="Point Blank Master without Weapon Specialization." summary="Point Blank Master without Weapon Specialization."><![CDATA[ ~if we come from a bonus feat from Ranger and a weapon is chosen if (tagis[BonusFeat.cHelpRgr] + field[usrChosen1].ischosen = 2) then ~we'll use the chosen weapon's unique ID to construct the tag that will be assigned to the hero if the hero has weapon focus for this weapon var searchexpr as string searchexpr = "WepFocus." & field[usrChosen1].chosen.idstring ~we're good if the hero has that weapon specialization tag validif (hero.tagcountstr[searchexpr] <> 0) ~otherwise specify the error messages @message = "Point Blank Master taken without Weapon Focus for " & field[usrChosen1].chosen.field[name].text & "." @summary = "Point Blank Master without Weapon Focus." else validif (tagis[thing.skipprereq] <> 0) endif ~if a weapon's been selected for this feat if (field[usrChosen1].ischosen <> 0) then ~we'll use the chosen weapon's unique ID to construct the tag that will be assigned to the hero if the hero has weapon focus for this weapon var searchexpr as string searchexpr = "WepSpec." & field[usrChosen1].chosen.idstring ~we're good if the hero has that weapon specialization tag validif (hero.tagcountstr[searchexpr] <> 0) ~otherwise specify the error messages @message = "Point Blank Master taken without Weapon Specialization for " & field[usrChosen1].chosen.field[name].text & "." @summary = "Point Blank Master without Weapon Specialization." ~if nothing has been selected for this feat, we'll let other rules handle that else @valid = 1 endif]]></evalrule> <exprreq message="Weapon Specialization required."><![CDATA[tagis[WepSpec.?] <> 0]]></exprreq> </thing> |
#9 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,214
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Risner, PLEASE stop throwing large blocks of code at me with insufficient description. I do not have the time needed to read and understand your code to figure out what you're trying to tell me.
Last edited by Mathias; February 24th, 2011 at 12:25 PM. |
#10 |
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