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Laerlorn
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Join Date: Nov 2010
Posts: 7

Old December 6th, 2010, 08:41 AM
Two more possible errors I noted in Rage Powers.

Flesh Wound rage power (APG) should require 10th level Barbarian. At the moment it seems 10 levels in any classes will do.

Aspect of the Beast (Claws of the Beast) -feat (APG) gives incorrect validation message: "You already have Low-Light vision or Darkvision - this ability would be redundant". My character has those abilities, but the feat itself gives me claws (doesn't alter my vision).
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KilroySummoner
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Old December 6th, 2010, 09:55 AM
For Eidolons, there is currently no way to designate certain skills as class skills. It instead picks 4 skills.
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ShadowChemosh
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Old December 6th, 2010, 12:58 PM
Quote:
Originally Posted by KilroySummoner View Post
For Eidolons, there is currently no way to designate certain skills as class skills. It instead picks 4 skills.
In the Adjust tab you can select an adjustment to set which skills are class skills.

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risner
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Old December 6th, 2010, 01:33 PM
Quote:
Originally Posted by KilroySummoner View Post
For Eidolons, there is currently no way to designate certain skills as class skills. It instead picks 4 skills.
The 4 it picks are the 4 you get as class skills.
There is a 5th that is a Knowledge.
But I think all the ones you add from Add Additional Skill are tagged as class skills.

But to do a non craft/perform/knowledge, you would need an adjustment.
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ShadowChemosh
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Old December 6th, 2010, 02:41 PM
Quote:
Originally Posted by risner View Post
The 4 it picks are the 4 you get as class skills.
There is a 5th that is a Knowledge.
But I think all the ones you add from Add Additional Skill are tagged as class skills.

But to do a non craft/perform/knowledge, you would need an adjustment.
I think he is talking about the 4 skills you get to designate at level 1 that are also to be Class skills. So in the end the Eidolon should get a total of 8 class skills, 4 hard coded and 4 chosen at level 1.

To pick the 4 chosen ones you use the Adjust tab to designate which skills are also to be class skills.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Exitilus
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Join Date: Aug 2010
Posts: 90

Old December 6th, 2010, 07:04 PM
Quote:
Originally Posted by Silveras View Post
All of the characters I am tracking with spellcasting classes (Cleric 2, Bard1/Sorcerer1, Paladin 2, Sorcerer 2) are showing an extra entry of 0 uses of the 0-level Bard cantrip Unwitting Ally (none of them actually have it).

Previously, the same were showing extra entries for 0 uses of Prestidigitation in the same places (including a second entry if they actually had it).

If I disable the "Advanced Players Guide" source, the extra entries disappear, but that prevents me from using other content from the APG.

It was an earlier bug that added those entries. I believe the fix was to re-develop the Character Sheets. I could be wrong but I had the same problem. Just re-made them and it was fixed.
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Lawful_g
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Old December 6th, 2010, 07:26 PM
Think I found a visual bug with the no stats system. Made a monster race that has the undead type, then created a character with it, the score for Con is correctly shown as "-" but it has a modifier listed as -1. Don't know if it affects other things like concentration checks.
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Mathias
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Old December 6th, 2010, 07:49 PM
Quote:
Originally Posted by Lawful_g View Post
Think I found a visual bug with the no stats system. Made a monster race that has the undead type, then created a character with it, the score for Con is correctly shown as "-" but it has a modifier listed as -1. Don't know if it affects other things like concentration checks.
Is the creature's CHA 8 or 9? The effective CON mod for undead = the CHA mod.
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Lawful_g
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Old December 6th, 2010, 10:19 PM
So it is, I know they use Charisma where living creatures use Con, but I didn't think HL listed the same modifier under Con as Charisma. If this is how it is intended to work then no problem.
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djc664
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Old December 6th, 2010, 11:15 PM
Had a problem with stacking spell lists...

I made the Lamia Matriarch as a custom NPC Race which has the Spellcasting Class of Sorcerer (CL6) + Additional spells from Cleric. This worked well by itself as a character, until I added two levels of Sorcerer to the creature... The "Race Spells" tab then disappeared and was replaced with a "Sorcerer" tab, which added the levels of racial sorcerer and the class (total CL 8) correctly but doesn't include the cleric spell options on the spell list anymore.



Also, Happy Holidays everyone!

Last edited by djc664; December 7th, 2010 at 05:59 AM. Reason: clarity for what was added correctly
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