Junior Member
Join Date: Nov 2010
Posts: 7
|
Two more possible errors I noted in Rage Powers.
Flesh Wound rage power (APG) should require 10th level Barbarian. At the moment it seems 10 levels in any classes will do. Aspect of the Beast (Claws of the Beast) -feat (APG) gives incorrect validation message: "You already have Low-Light vision or Darkvision - this ability would be redundant". My character has those abilities, but the feat itself gives me claws (doesn't alter my vision). |
#91 |
Junior Member
Join Date: Nov 2010
Posts: 22
|
For Eidolons, there is currently no way to designate certain skills as class skills. It instead picks 4 skills.
|
#92 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
In the Adjust tab you can select an adjustment to set which skills are class skills.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#93 |
Senior Member
Volunteer Data File Contributor
Join Date: Jun 2010
Posts: 623
|
Quote:
There is a 5th that is a Knowledge. But I think all the ones you add from Add Additional Skill are tagged as class skills. But to do a non craft/perform/knowledge, you would need an adjustment. |
|
#94 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
Quote:
To pick the 4 chosen ones you use the Adjust tab to designate which skills are also to be class skills. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
|
#95 |
Member
Join Date: Aug 2010
Posts: 90
|
Quote:
It was an earlier bug that added those entries. I believe the fix was to re-develop the Character Sheets. I could be wrong but I had the same problem. Just re-made them and it was fixed. |
|
#96 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
|
Think I found a visual bug with the no stats system. Made a monster race that has the undead type, then created a character with it, the score for Con is correctly shown as "-" but it has a modifier listed as -1. Don't know if it affects other things like concentration checks.
|
#97 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Quote:
|
|
#98 |
Senior Member
Volunteer Data File Contributor
Join Date: Mar 2007
Posts: 1,245
|
So it is, I know they use Charisma where living creatures use Con, but I didn't think HL listed the same modifier under Con as Charisma. If this is how it is intended to work then no problem.
|
#99 |
Senior Member
Join Date: Aug 2009
Posts: 125
|
Had a problem with stacking spell lists...
I made the Lamia Matriarch as a custom NPC Race which has the Spellcasting Class of Sorcerer (CL6) + Additional spells from Cleric. This worked well by itself as a character, until I added two levels of Sorcerer to the creature... The "Race Spells" tab then disappeared and was replaced with a "Sorcerer" tab, which added the levels of racial sorcerer and the class (total CL 8) correctly but doesn't include the cleric spell options on the spell list anymore. Also, Happy Holidays everyone! Last edited by djc664; December 7th, 2010 at 05:59 AM. Reason: clarity for what was added correctly |
#100 |
|
|