Senior Member
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328
|
I want to make a class special that emulated the Fighter Weapon training, but didnt offer new weapon groups everytime it gets better (i.e. another +1). If i do it as a custom ability like the fighter it makes me choose new groups, and I cannot choose custom weapon groups (at least I can't see how to)
I tried using this code Post Levels, Priority:10,000 Code:
field[abValue].value += field[xCount].value field[livename].text = "Weapon Training Finesse: +" & field[abValue].value field[abSumm].text = "+" & field[abValue].value & "to hit and damage when using a light blade." field[listname].text = "Weapon Training Finesse: +" & field[abValue].value #applybonus[BonEnhance, hero.childfound[wRapier], field[abValue].value] edit: it works for non magical rapiers...I guess I need it to add 1 to damage and to hit without using enhancement bonuses. The same way Weapon Training works. Not sure how I would alter those fields in that way though... What are the identifiers or whatever I need to use? Last edited by Pezmerga; November 15th, 2010 at 04:35 PM. |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
What does the overall ability do? (Give me the text of the ability)
|
#2 |
Senior Member
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328
|
Quote:
Every four levels thereafter (9th, 13th, and 17th), a Swashbuckler becomes further trained in fighting with light weapons, increasing his bonus to hit and damage by another +1 to a max of +4 at level 17. A Swashbuckler also adds this bonus to any combat maneuver checks made with weapons from this group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group. Really I can add each weapon that qualifies in code one by one, but I only know how to improve the to hit and damage in code through enhancement bonuses. For now just specifying Rapiers would be fine though. Because I am gonna use an ability similar to this with another custom class that uses daggers. |
|
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
|
Just wondering, is your swashbuckler class the same one as is available here:
http://forums.wolflair.com/showthrea...t=swashbuckler |
#4 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
|
If it is the latest versions where all posted to d20pfsrd community site.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#5 |
Senior Member
Join Date: Oct 2010
Location: Cincinnati, OH
Posts: 328
|
Quote:
I was also gonna try and make something that worked similar for a class that specializes in dagger type weapons (like having it only apply to daggers, kukris, punching daggers etc.) And also have it scale like a fighters...but the way the fighter ability is set up, you have to keep choosing new weapon groups. SO I was gonna just code it in to give them a bonus to hit and damage when using certain weapons, but I only know how to add enhancement bonuses through a script...not sure how to just give an untyped bonus. Last edited by Pezmerga; November 16th, 2010 at 05:37 PM. |
|
#6 |
Senior Member
Join Date: Aug 2008
Location: Miamisburg, OH
Posts: 1,322
|
You could create an Adjustment that the user could just click when they were using one of the indicated weapons.
Web site - Cheese Weasel Logistics - www.cheeseweasel.net Twitter - @CheeseWeaselGMZ For user created content check out www.d20pfsrd.com and www.cheeseweasel.net For video demos of Hero Lab go to http://www.youtube.com/user/TheChiefweasel?blend=9&ob=5 |
#7 |
|
|