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tomponzi
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Join Date: Oct 2013
Posts: 28

Old October 23rd, 2013, 01:08 AM
Sorry for the really noob question about the editor, but I seem to have to test every new "thing" (spell, power, clerical domain, etc.) I create before the editor recognises it. This really slows things down for me.

Am I doing something wrong? Is there a way around this?

Cheers

Alan
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Aaron
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Join Date: Oct 2011
Posts: 6,793

Old October 23rd, 2013, 07:00 AM
If you reload things (Ctrl - R) it will integrate everything in a saved user file at once. Perhaps that will save you some time.
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tomponzi
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Join Date: Oct 2013
Posts: 28

Old October 23rd, 2013, 07:12 AM
Aaron

Thank you, I will try that.

Another quickie.

If I am, say, writing custom content for my Greyhawk E6 campaign, is there any downside to keeping all my custome content in one user file? (I back up twice after every session writing new content). Keeping it in one place is very handy.
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Aaron
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Old October 23rd, 2013, 07:28 AM
I suppose it could be unwieldy and hard to find some stuff if you get a lot of things in one file, but that would be a matter of opinion, so not really.
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Sendric
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Join Date: Jul 2010
Posts: 3,147

Old October 23rd, 2013, 11:27 AM
I actually prefer to keep content from one source in one file, but like Aaron said, it's a matter of opinion.
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
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Old October 23rd, 2013, 11:36 AM
I started keeping it from 1 source per file and that works great until the source gets really really big. The last project I finished had 700-800 things total so I ended up breaking things up a little as it went on. Wished I had done it sooner.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old October 23rd, 2013, 01:35 PM
Pretty much like the others I started my houserules data set started as a single file and years later its broken down into dozens of files. I found breaking the user files out by Type is the best method:

Greyhawk_E6_equipment.user
Greyhawk_E6_feats and traits.user
Greyhawk_E6_classes.user
Greyhawk_E6_races.user
Greyhawk_E6_monsters.user
Greyhawk_E6_animal companions.user
Greyhawk_E6_procedures.user


When I helped on the Razor Coast data set for FGG that was also the naming convention we used. What also helped in that case is if one editor was doing feats and another doing classes we didn't clash with changes.

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3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
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tomponzi
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Join Date: Oct 2013
Posts: 28

Old October 24th, 2013, 02:06 AM
Guys

Thanks for all your advice, looks like I shall break things up.

Cheers

Alan
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