Junior Member
Join Date: Aug 2010
Location: Walton, NY
Posts: 19
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Found another thread and folowed the instructions there.
Deleted some user files I had downloaded from the other great sites and now all is wonderful once again. Sorry to have bothered the community and Thank you all agian for all of the work you do for those of us who are somewhat computer challenged :-) |
#221 |
Junior Member
Join Date: May 2012
Posts: 5
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New user here!
So, I'm unsure whether it's a *bug* per se so much as a menu design or usability issue, but: My first two characters designed with HL are a sorcerer and an inquisitor, both *human*. There's a human favored-class bonus which allows, for these classes (as well as other spontaneous-cast classes) an added spell-known per level, spell to be one level lower that the max level castable. In neither class - sorcerer or inquisitor - does the bonus spell menu seem to work. Initially, at any level it will only offer zero-level spells. Now, reading the (somewhat unclear) instructions, one must add the feature each-for-each, then go to in-play to tweak the level, then come back and add it (or something; it's confusing). The fact is, it simply doesn't work, and strikes me as a coding issue (I say this because the feature seems to be a modular issue affecting all spontaneously-casting classes which have the favored-class bonus available). What *should* happen is that the menu should refer to the class level of bonus selection and offer spell levels accordningly; so - to use a sorcerer as an example - at levels 1, 2 and 3 the favored-class bonus menu should offer +1 hit point, +1 skill point and bonus spell: 0; at level 4, it should offer +1 hit point, skill point, bonus spell: 0 and bonus spell:1; at 10th the bonus hit point, skill point, and bonus spells 0,1,2,3 and 4 (all separate entries, and so on. (I know it's a known issue, but it seems persistently unresolved - and not too difficult TOO solve - so I mention it again ) DH |
#222 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#223 |
Junior Member
Join Date: Sep 2010
Location: Daly City (just south of San Francisco)
Posts: 10
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Doing a portfolio for Jade Regent 2, and noticed these:
Werebear hybrid (and animal) form is Large, should be Medium. (Based on black bear, not brown or dire bear.) Spider Eater Perception of +15 is flagged as invalid. (This seems to be a violation in the Bestiary, since Spider Eater isn't listed with a racial bonus to Perception. Still, it shouldn't be flagged in HL, but instead added in with an Adjustment.) Executioner's Hood Climb skill is only +8, should be +13. "Customize" doesn't remove existing feats, even though they don't appear in the list. (E.g., Ogre Mage and Combat Expertise (still on In-Play), or Blindheim and Dodge (still calculated in AC).) I suspect that pre-existing values are kept somewhere, so that they can be re-added should the Customize checkbox be unchecked, but these values are still affecting new choices. -- Jeff Wilder - San Francisco Bay Area Currently GMing Pathfinder 1E And if you bore me, you lose your soul to me. - Belly |
#224 |
Senior Member
Volunteer Data File Contributor
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407
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Urban Ranger archetype gives this error when chosen:
Tag 'ClassSkill.skHandAnim' not defined Location: 'eval' script for Component 'BaseVary' (Eval Script 'Most Archetype Changes') near line 78 |
#225 |
Member
Join Date: May 2012
Posts: 37
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Is the Qinggong Monk supposed to replace all the abilities listed in the archetype? I thought it was a pick and choose kind of thing according to the Paizo boards?
prototype00 |
#226 |
Member
Join Date: May 2012
Posts: 37
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Also, why is it not possible to get shields made out of adamantine as it is all other weapons (as shields are both weapons and armor)? The program is also stopping me from main handing a heavy steel shield (as my primary weapon) and off handing a light weapon as a two weapon fighting ranger, is this prohibited by the rules?
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#227 |
Senior Member
Join Date: May 2011
Posts: 133
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Varisian Tatoo does not add the spell-like ability in the `In-Play`
Source: http://www.d20pfsrd.com/feats/genera...arisian-tattoo It would be nice to show the +1 caster level somewhere in the `Spell` tab. This was mentioned here previously back in 2008: http://forums.wolflair.com/showthrea...atoo#post25062 |
#228 |
Junior Member
Join Date: May 2012
Posts: 1
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The "Watching Taldor" trait displays the correct information, but doesn't add the +1 bonus to initiative and doesn't even list that portion of the trait in the printed character sheet.
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#229 |
Senior Member
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Hi Guys,
When are you going to complete the spell descriptions. As this is not a print book, is it possible to have the full spell description associated with a spell instead of "See other spell". Example of Invisibility and Greater Invisibility. If you only have greater invisibility in your spellbook, then you don't have the spell description as it is only in invisibility. |
#230 |
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