Member
Join Date: Oct 2010
Posts: 38
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In any event, getting the shield bonus should not require a separate choice. The weapon description states "...in fortress mode you cannot use it as a double weapon but gain reach and a +1 shield bonus to AC." When you aren't using it as a double weapon, it should automatically give a +1 shield bonus. Last edited by Belafon; January 31st, 2012 at 02:48 AM. Reason: Part of quoted post didn't display originally |
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#281 |
Junior Member
Join Date: Sep 2011
Posts: 4
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Quote:
If the weapon is added from the "Custom/masterwork/magical" weapons button, even if I don't make the weapon masterwork, the shield ac when wielding a meteor hammer in both hands is neither added automatically to my overall ac, nor is there a button to click on for the +1 to sheild AC in the armor tab. Should be, but isn't. |
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#282 |
Junior Member
Join Date: Sep 2011
Posts: 4
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Also, for the unarmed fighter archetype, the Dan Bong is not listed as a usable weapon, even though it is a monk weapon and the Unarmed Fighter is proficient with all monk weapons including exotic ones
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#283 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Found a few issues with the Dragon Empire Primer:
1) The Sorcerer bloodline Oni is giving Intimidate which a sorcerer already has. Paizo is saying that it should be giving Disguise actually as its suppose to a be a skill the sorcerer does not already get as a class skill. 2) Vulpine Pounce feat is a Combat feat but is not marked as one. 3) Sword Saint archetype is removing "Cavalier's Charge" which a Samurai does not even get. The ability at level 4 to be replaced is Mounted Archer per the developer of the Archetype. Then "Brutal Slash" moves to level 4 to match. 4) White haired witch archetype. The White Hair says "At 4th level and every four levels thereafter, a white-haired witch's hair adds 5 feet to its reach, to a maximum of 30 feet at 20th level." So the *Hair* gains 5ft of reach but the current archetype adds 5 ft to the race. So at 4th level a human White Haired Witch is listed as having 10ft reach with every weapon they wield. Should only be with the hair. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. Last edited by ShadowChemosh; January 31st, 2012 at 09:01 PM. |
#284 |
Junior Member
Join Date: Jan 2012
Posts: 13
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Pinned condition does not function correctly.
It does not apply a -4 penalty to AC as it should It incorrectly applies the flat-footed condition - Paizo errata'd this out and changed it to "denies dex bonus" (flat footed != denies dex bonus (Opp attacks still possible with no dex bonus)). This bug has been reported multiple times now, over the last few versions. |
#285 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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#286 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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They are Forum Posts. We don't get official errata for the small 32 page books. But replacing the Cavalier ability that a Samurai does not get can't be correct. Also giving a skill bonus to a class that already gets that skill also can't be right.
But if you don't want to change it that is fine. I know these as I had manually already entered these classes and feats myself. So its why I noticed how they didn't make sense. Quote:
I changed the live name of the Hair to list the reach of the "hair" in the weapon section. That is how I solved the issue but that is me. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#287 |
Junior Member
Join Date: Jan 2012
Posts: 5
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What do you think about the acid attack? Shouldn't it show up in the weapons area? Thanks for your input. |
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#288 |
Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
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With Skill Focus and the adjustments for Skills you cannot select any of the Knowledge, Perform, Profession or Craft skills.
Never Mind.... Forgot you have to have the skill selected in the character before you assign the feat. Last edited by frumple; February 2nd, 2012 at 10:25 AM. |
#289 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#290 |
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