Senior Member
Join Date: Dec 2013
Posts: 798
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Hi there!
Somewhere I'd read that it's recommended to prepare the next session in RW, by opening windows etc. Showing Images from within RW to the players is taking too much effort, since the topics have to be revealed. It would be better if the player window could be set into a certain mode that works like this: a) add context menues to topics / snippets / IMAGES: "reveal in player window & refresh", "reveal in player window close other & refresh", "clear player view & refresh" b) I can put ANY topic / image / snippet into the player view. Then I would show with one single click a certain portion / image or snippet in the player view on the fly. What do you think about that? Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#1 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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Can't entirely see for me exactly what you describe, but I suppose that those extra options wouldn't hurt.
I haven't really had any problems with the way it works now. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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The suggestion takes two separate forms...
First, you can setup tabs with different content for YOUR reference during play. Key scenes, NPCs, storyboards, and the like can be pre-loaded into tabs for instant access during play. You can also now setup a custom view that contains the two-dozen topics that you expect the PCs to interact with, putting everything right at your fingertips. Second, you can setup Player View with different content for disclosure during play. Yes, you need to pre-reveal topics and maps in order for this to work, but you can reveal the topic without revealing any snippets, and you can reveal maps without revealing any regions within them, so the only thing that ends up truly pre-revealed is the name (which can be customized to ensure nothing important is disclosed). Once a topic or maps is pre-revealed, you can add it to Player View and then hide the window showing that content. You can then size and arrange the windows within Player View prior to the game. During play, all you need to do is click the button on the window to show/hide the various windows to present what you want to the players. Hope this helps! |
#3 |
Senior Member
Join Date: Dec 2013
Posts: 798
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Hi!
I will definitevely try out your suggestion. Since the GM version is the only version active in the group, the names are unproblematic. At the moment, I click on "open external" for images and turn around the laptop. This is the quickest way I could find now adays, without spending time to structure screens or something. The idea is to really have a quick way "this information to the player screen -- now, no if's no but's". Join the (unofficial) Realm-Works IRC Chat: #realm-works on the Rizon Network (https://wiki.rizon.net/index.php?title=Servers) -> Browser Client: https://kiwiirc.com/client/irc.rizon.net |
#4 |
Senior Member
Join Date: Aug 2010
Location: Calgary, Alberta
Posts: 385
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I might just be missing it but it would be really nice if the tab setup could be saved along with the realm. I usually work on the main desktop machine and set things up there very naturally since it just happens while I am working. When I switch to the laptop and sync to play, all the tabs are the same as they were the last time I played. Of course, with all the other last minute things to do, I always forget about this and have to spend time fixing it.
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#5 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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At the moment the RW settings are stored locally and not transferred in the synch.
I don't know if an automated synching of this might cause problems between two different machines such as different monitor sizes, number of monitors, etc. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#6 |
Senior Member
Join Date: Apr 2015
Posts: 343
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It is annoying, and was very confusing at first, that you have to reveal the topic to show any snipped within to players. It's cumbersome and can be confusing (especially for noobs).
Now that I'm used to it, it's not terrible. Its just another thing that annoys me about the interface. So I can live with it, its just not optimal. Point of reference: I have a laptop that I use for my editing/ viewing and when in session I connect a secondary display (tv flat on it's back) to display content for players. |
#7 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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It's actually very useful. You can pre-reveal the snippets in a topic that you want revealed when the topic finally does come up, for instance an NPC's gender, species and other attributes readily apparent visually, and not need to be looking for buttons in the interface when the time comes. You simply reveal the topic and everything else is revealed automatically. I use it all the time to speed up game play.
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#8 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
As I enter the room details into RW I reveal the "read aloud text" and other use information that players will easily find. Depending on how hard the "treasure" in the room is I will reveal the treasure snippets. During the game then as the players get into the room its a single button press to reveal the whole topic. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#9 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
If there's enough demand, we could potentially make it configurable, so you might consider adding this to the requests forum. |
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#10 |
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