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Jim.DiGriz
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Join Date: Sep 2010
Posts: 24

Old December 4th, 2010, 08:12 AM
I'm trying to create a trait that allows a character to delay taking his 1st level feat until he reaches 2nd level. This would allow 3/4 and 1/2 BAB classes to pick up feats requiring a +1 BAB, which I think is worth the cost of a trait for melee-oriented clerics and rogues (and which would be a bit cheesy to simply allow at no cost, IMO).

Can anyone tell me how to accomplish this? I realize I could just create a trait with the appropriate description and tell the player to live with the validation error until 2nd level but I'd rather make it fully functional if possible.
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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old December 4th, 2010, 09:01 AM
Put this in the Eval Script:
Code:
~First 1,000
~If we are level one in any class then remove first level feat.
~at level 2+ this script will do nothing and the normal feat will appear.
If (#totallevelcount[] = 1) then
   ~ Remove level 1 feat
   #resmax[resFeat] -= 1
endif
Set the phase to First priority 1,000

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Globetrotter
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Join Date: Oct 2010
Location: Los Angeles, CA
Posts: 199

Old December 4th, 2010, 09:37 AM
wow... interesting trait option!!
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Jim.DiGriz
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Join Date: Sep 2010
Posts: 24

Old December 4th, 2010, 04:58 PM
Thanks SC, that works perfectly.
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Jim.DiGriz
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Join Date: Sep 2010
Posts: 24

Old December 4th, 2010, 05:01 PM
Quote:
Originally Posted by Globetrotter View Post
wow... interesting trait option!!
Thanks. It was inspired by this thread on the Paizo boards. I've offered it as an option to the players in a new campaign I'll be starting soon, but it remains to be seen if any of them will actually use it.
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mxcpotato
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Join Date: Sep 2010
Location: Sacramento, CA
Posts: 19

Old December 8th, 2010, 11:35 PM
This really is a great idea, you guys are awesome for getting it sorted out and done!

Thank You,
mXcPotato
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