Junior Member
Join Date: May 2012
Posts: 4
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Just noted a problem with the Mythic Playtest code. Adding mythic tiers to a character is not supposed to change how many level-based attribute bonuses a character receives. With the Mythic Playtest package and the update activated, it seems that Hero Lab reduces how many class levels a character has by 1 per tier in respect to how many attribute increases that character get.
4 levels + 2 tiers = 0 increases (should be 1) 6 levels + 2 tiers = 1 increase 8 levels + 2 tiers = 1 increase (should be 2) |
#291 |
Senior Member
Join Date: Dec 2011
Location: Germany
Posts: 109
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I can´t make this work. Every time I start to check for imports I get a non specific error message. Is the update.xml location at the beginning of the thread still correct?
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#292 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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I moved the Mythic issue over to the Mythic thread and answered it.
Quote:
http://www.shadowsoftware.net/herola...rd/updates.xml Just followed the link and the XML shows correctly. So the server is up and running. Can you let me know what/how you setup the URL. Can you take a screen shot of the error message? Or if its from HL you can right click on the message and copy and paste it here. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#293 |
Senior Member
Join Date: Dec 2011
Location: Germany
Posts: 109
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O.k. Problem solved and thank you for guiding the way. Bitdefender was set to check http traffic and identified the update website as a potential threat. As HL is no browser this did not show up ( as a warning is done in html... ). Entering the update site in the browser showed the warning and turning http scanning off temporarily resulted in success. Thanks again
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#294 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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Hey Shadow, I've noticed that the files for Legacy of Fire understandably but incorrectly make reference to Qadiran as a language. The AP itself was, sadly, inconsistent in regards to this but there is no Qadiran language... Kellish IS the Qadiran language. It's just that this AP pre-dates the Inner Sea World Guide.
Is there any way on my end I can easily make Kellish replace Qadiran, so that it a) does not show as a language choice, and b) auto-replaces for critters that have it (the Edimmu does, not sure about others)? |
#295 |
Senior Member
Join Date: Nov 2011
Location: South Riding, VA
Posts: 841
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Unseelie, I can fix it and send it on to Shadow for the next community update. Shouldn't be that hard...
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#296 |
Senior Member
Join Date: Jul 2009
Location: Saratoga, CA
Posts: 257
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#297 |
Junior Member
Join Date: Feb 2013
Posts: 3
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I love the Hero Lab character generator. However I am new to this and I am having trouble installing the psionics unleashed data file.
I am getting a required package message: "Required HL Package: CORE MAC fix and many other bugs fixed..." Am I a moron and just missing something. I'm pretty sure I have the core file installed. Any help would be great, thanks. |
#298 |
Junior Member
Join Date: Feb 2013
Posts: 8
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I am trying to load the "Community Bestiary" I have purchased all of the prereqs and have loaded in to the update tool the d20pfsrd source url. Found the "Community Bestiary" from the list in the Find Updates window. Downloaded and imported per the directions. Now, after selecting Pathfinder and pressing the load button I get the following errors...
Syntax error in 'pre-requisite rule' script for Thing 'tmuGugSava' on line 1 ->Tag 'Race.rGug' not defined Syntax error in 'eval' script for Thing 'tumJotunbl' (Eval Script '#3 on line 46 ->Tag 'Race.rFireYai' not defined Syntax error in 'pre-requisite rule' script for Thing 'tmuVenSnak' on line 1 ->Tag 'Race.rVenoSnake' not defined |
#299 |
Junior Member
Join Date: Feb 2013
Posts: 8
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Trying to load the "Community Bestiary" and I am having some issues...
I have the correct prerequisites loaded, the three beastries and Ultimate Magic and Combat. But when loading I get the following errors... Code:
Thing 'raCTIdolAR' - Bootstrap thing 'xxlmmDismi' does not exist Thing 'rauMCMirFn' - Bootstrap thing 'xxlmmGaze' does not exist Thing 'rauNggFace' - Bootstrap thing 'xxlmmGaze' does not exist Thing 'ruBhole' - Bootstrap thing 'xxlmmContr' does not exist Thing 'ruMuteHad' - Bootstrap thing 'xxlmmGaze' does not exist Thing 'tmABPlaBea' - Bootstrap thing 'xxlmmMaDis' does not exist Any help would be great... |
#300 |
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