Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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Not sure if this is a bug or not, I have a 4 armed race, Thri-kreen, and the extra arms can be used to hold, use and throw weapons, but for some reason hero lab only shows me two sets of useable hands for equipping items even though I specified the race has 4. How do I get hero lab to account for the extra hands?
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#631 |
Senior Member
Join Date: Aug 2010
Location: Dayton, Ohio
Posts: 165
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Quote:
I successfully did this with the Beatific One from the CotCT Bestiary available here: http://www.d20pfsrd.com/extras/commu...tions/hero-lab Last edited by ValaraukarU; November 1st, 2011 at 07:29 PM. |
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#632 |
Junior Member
Join Date: Aug 2011
Posts: 2
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There are a couple of issues I am having since using Hero Lab to make NPCs and advanced monsters for my home game, and also having issues when trying to make 1st-lvl PFS characters for an up-coming convention.
1st off, I have the box to not print unarmed attacks checked as a default as most of the things I am making with Hero Lab would never use an unarmed attack, but Hero Lab still prints out the unarmed attacks no matter what I do. 2nd, with creating PFS characters, I made sure I had the PFS box checked and went to create a 1st-lvl Chiurgeon Crypt-Breaker Alchemist (I have all PFRPG data packs plus PFCS#6 with Inner Sea Magic), and for some reason the Crypt-Breaker Alchemist archetype isn't getting rid of the Extra Bombs feat like it is supposed to (since the archetype replaces Brew Potion, and PFS replaces Brew Potion with Extra Bombs); also for some reason the warnings thing is stating that 2 classes are replacing Mutagen, when only 1 thing (Crypt-Breaker archetype) is replacing Mutagen class feature. |
#633 |
Senior Member
Join Date: Aug 2010
Posts: 576
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Mathais when even I try to make a weapon intelligent and add an aligntment to the weapon I get an errror message
Existence tagexpr for pick 'aLawGood' is scheduled after primary condition test is scheduled Is this because the Intelligent Magic weapon portion is broken? On a side note are you working on implementing the Blackblade for the blade bound Magus archtype form Ultimate Magic. In an earlyer post on hte above subject you said you were going to have to redo that protion of hte program because it was hard coded. When you redo that portion could you add to the editor? |
#634 |
Senior Member
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I found this in the greater command spell: Language-Dependant s/b Language-Dependent. I confirmed this with the core rules as well. I'd recommend that this be corrected in all HL content. I also looked this up on the web because I was curious about the difference:
Explanation: Some dictionaries indicate that "dependent" and "dependant" are synonyms. However, other dictionaries indicate that the preferred use of "dependent" is as an adjective and that the preferred use of "dependant" is as a noun. One way to remember this distinction is to think of "confidant", which is a noun, versus "confident", which is an adjective. Solution: Use "dependent" when you’re modifying a noun to indicate contingent or relying on something or someone else; use "dependant" when you’re talking about a person who relies on or is supported by another. Not being all preachy, just info. AWizardInDallas |
#635 |
Senior Member
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- Blind-Fight: ....usual +2 bonus for being invisible. The onvisible attacker's bonuses...
- Detect Magic: or 15 + 1/2 caster level for a nonspell effect.) If the aura eminates (s/b emanates) - Inflict Moderate Wounds, Mass: This spell functions like mass inflict light ...... level (maximum +30). ict Serious Wounds - Quicken Spell-Like Ability: ......it uses a quickened spelllike ability. - Awesome Blow: ......the creature may perform an awesome blow combat manuever. (s/b maneuver) - Multiattack: ......NormalWithout this feat, the creature's secondary...... - A piscodaemon's claws threaten a critical hit on an 18-20 and inf lict ×3 - Demon, Quasit (Cause Fear 30ft radius (1/day) (Sp)): As the spell. Caster level 6th, DC 11. Oncer per day. - Once per hour, a vrock can emit a shrill screech. All creatures except demons within a 30-footradius spread AWizardInDallas Last edited by AWizardInDallas; November 4th, 2011 at 08:56 PM. Reason: Adding another... |
#636 |
Member
Join Date: Oct 2010
Posts: 38
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Feat: Guided Hand is not working properly when your deity's favorite weapon is a ranged weapon. It works fine for melee weapons, but for ranged weapons it appears to be using the sum of (Inverse of Strength Mod + Dex Mod + Wis Mod + BAB) as your attack modifier.
-That's what the weapon summary column shows. The Weapons tab and printouts may show different numbers depending on the actual stats. Edit: And the feat description in the Special tab and printouts seems to be giving different numbers for melee and ranged for some reason. Example: Last edited by Belafon; November 4th, 2011 at 05:06 AM. |
#637 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Book: Advanced Players Guide
Name: Witch's Hex "Evil Eye" ThingID: cWitEvilEy Issue: The description for the hex is missing the 2nd to last line that says "This is a mind-affecting effect." which is pretty important for the types of creatures the hex can affect. Book: Ultimate Magic Name: Witch's Hex "Poison Steep" ThingID: cWitPoiSte Issue: The "The witch must have the cauldron hex to select this hex." prerequisite does not appear to be working. Book: Ultimate Magic Name: Witch's Hex "Prehensile Hair" ThingID: cWitPreHai Issue: The natural attack that gets added to the character is not calculating its Attack and Damage based on the witch's Intelligence score. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#638 |
Senior Member
Join Date: Mar 2011
Location: USA
Posts: 383
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Should the weight for a medium mounts saddle be the same as a large mounts? It should be half the weight but it shows up as the same. It can be a real problem with mount encumbrance. If this is an error can it be fixed?
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#639 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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Creating a Level 5 Mystery of Metal Oracle. Size Tiny, Move: 20' with the Armory Mastery and Dance of the Blades Mysteries.
When I equip a metal weapon (a dagger or an Ironwood cestus) his move speed remains at 20'. It should increase to 30' with a metal weapon equipped. It doesn't increase when a normal dagger is equipped, either. When I equip a +1 Comfort Vital Guard Breastplate his move speed is reduced to 15'. It should remain 20' (30' with his metal weapons equipped). Deleting the Vital Guard property restores his movement to 20', so it would appear that the problem lies in that property. |
#640 |
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