Member
Join Date: Sep 2011
Posts: 96
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Haste and Natural Attacks. Not sure what the official ruling is on this, have read both for and against. But have you thought of adding a Haste: Natural Attack. You would specify which natural attack gets the extra attack.
Right now Herolab doesn't add an extra attack with natural attacks. Would be nice to be able to specify which one got it so you don't forget when in battle and you turn on Haste. Thanks, Konrad |
#401 |
Member
Join Date: Sep 2011
Posts: 96
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I hope its OK to put suggestions here. I've got one more I'd love. There are so many bonuses to remember in combat!
Flanking, Menacing, and Outflank. It would be nice to have a condition for Menacing and Outflank you could turn on so you don't have to remember to add it. If they were a subset of flanking it would be even better Can only be enabled when flanking is enabled or something like that. Outflank only enabled when you actually have outflank. Thanks! Konrad |
#402 |
Senior Member
Join Date: Jul 2012
Posts: 416
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I believe Combat States, like outflank would be, can't be show/not shown based on having a feat, so if you create/add an outflank state, it will always be there for every character. I did create one that was pretty simple (search recent forum posts for Outflank). When enabled, it adds its bonus to the bonus that the Flanking state provides. If you just click outflank, it does nothing.
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#403 |
Member
Join Date: Sep 2011
Posts: 96
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#404 |
Member
Join Date: Sep 2014
Location: Toronto Ontario
Posts: 68
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You could look at how crowd control is setup on the urban barbarian archetype for barbarian
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#405 |
Senior Member
Join Date: Aug 2013
Location: Alabama
Posts: 254
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You could certainly add grapple to the list of adjustments in the script, but that would be a house rule. Last edited by Mystic Lemur; November 26th, 2014 at 04:44 PM. |
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#406 |
Member
Join Date: Sep 2011
Posts: 96
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Thanks! |
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#407 |
Member
Join Date: Sep 2011
Posts: 96
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#408 |
Member
Join Date: Sep 2011
Posts: 96
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Something else I never noticed, luckily I don't do a lot of CM's. But in Herolab, spells like Divine favor, divine power, and Heroism don't add to your CMB, Sunder, etc. So you have to manually remember to add the bonuses. And yet Haste does add the bonus. All those spells add a +1 to attack rolls (different typed with Haste being untyped). |
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#409 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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I will see about adding something for those that disagree. As long as I put a note that its not official it should be fine. Quote:
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Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#410 |
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