Member
Join Date: May 2011
Posts: 46
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In the weapons and attacks tab, please give the option to exclude any non checked wield types such as 2h for a longsword and showing unarmed and shield.
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#31 |
Senior Member
Volunteer Data File Contributor
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 408
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Some things I would like to see:
1) When I create a portfolio with multiple enemies, I would like to see the Encounter Level of the combined Challenge Ratings. 2) I would like to see the CMB for each weapon listed since this can vary based on feats and weapons. 3) I would like to see the hardness and hit points for each weapon. |
#32 |
Member
Join Date: Mar 2010
Posts: 36
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another vote for weapon enhancement bonus. I can parse the name of the weapon to pull that out, but that won't work in all cases.
<weapon name="+1 Blowgun" enhancement="+1" damage="1+1" ...> |
#33 |
Member
Join Date: Mar 2010
Posts: 36
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One more. I'd like to see the primary attribute associated with the weapon as part of the weapon output; ie,
<weapon name="+1 Blowgun" attribute="Dexterity" enhancement="+1" damage="1+1" ...> if its a greatsword or some other 1.5xstrength weapon, would be good if that were there too, ie: <weapon name="+1 Greatsword" attribute="Strengthx1.5" enhancement="+1" damage="1+1" ...> Last edited by sozin; November 6th, 2011 at 04:29 AM. |
#34 |
Member
Join Date: Mar 2010
Posts: 36
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another: it would be good to the line items for the penalties introduced by armor. for example:
<penalties> <penalty name="Armor Check Penalty" value="-6" text="-6"/> <penaltyitem dueto="Field Plate" value="-5" text="-5"> <penaltyitem dueto="Steel Shield" value="-1" text="-1"> </penalty> </penalties> Reasoning: if a player has weapon finesse + rapier in mainhand, and is using a shield in his off hand, then only the shield AC penalty applies, not the armor penalty. EDIT: another, probably better way to do this, is to just put the armor check penalty in the item itself. <armor name="Shield, Light Steel" ac="+1" quantity="1" equipped="yes" penalty="-1"> -<armor name="Field Plate" ac="+7" quantity="1" equipped="yes" penalty="-5"> Last edited by sozin; November 9th, 2011 at 08:22 AM. |
#35 |
Junior Member
Join Date: Feb 2011
Posts: 4
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Has anyone requested a Custom Output in the style of the Beginner Box character sheets? Something like that, if it's a possible option would be a great help in the whole bridging the gap between Beginner Box games and full PFS games.
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#36 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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I would "assume" the Beginner Box data set HL is going to put out will do exactly that.
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#37 |
Junior Member
Join Date: Nov 2011
Posts: 10
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A request, or if it is in there please let me know.
I would like to print out all of the Eidolon's evolutions somewhere on the standard character sheet. Thanks, James |
#38 |
Senior Member
Join Date: Sep 2011
Location: Alpharetta, GA
Posts: 213
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I scanned through the thread and was surprised that I didn't see this one... maybe I just missed it.
I'd like the generated XML to indicate when an item is contained within another item (i.e., the crowbar is in the backpack, the stick of chalk is in the belt pouch). You could either have a new child element within the container that lists the contained items, or you could give each contained item an attribute that refers to the containing element... either would work for me. EDIT: Oops... now I see that thedarkelf007 did already ask for this. Consider it seconded! Last edited by AncientOne; December 7th, 2011 at 11:10 AM. |
#39 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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Quote:
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#40 |
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