Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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Sendric has the right of it - Arcane Bloodline grants one Knowledge skill as a class skill. |
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#11 |
Member
Join Date: Aug 2010
Posts: 50
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The description for the mithral special material is correct in that is says "armor check penalties are decreased by 3" but when choosing this option it only decreases it by 2.
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#12 |
Member
Join Date: Mar 2011
Location: Milwaukee, WI
Posts: 35
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#13 |
Senior Member
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I'm wondering if the Magus was updated in the latest update. When I was using the Magus (Final) from d20PFSRD - I had access to the APG Spells. But after removing the Magus (Final) user file my Magus using the only one present in HL is 'defective.' The Character did die, but this defectiveness was not the cause.
Is it something that is or is not updating in the Magus version with HL? Theocrat Issak Las Vegas Lodge Gaming Agent PFSTheocrat@gmail.com |
#14 |
Member
Join Date: Oct 2010
Location: Indianapolis, IN
Posts: 50
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Creating a weapon of Alchemical Silver doesn't appear to be including the -1 to damage? Is this oversight or design?
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#15 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
Here's the screen shot: Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#16 |
Senior Member
Volunteer Data File Contributor
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 408
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This is something I noticed with one of the characters in a game I am running. His urgrosh damage did not change when it was made with alchemical silver. This was before the update. For some reason everything is ok now. I don't know what changed but his experience is not unique.
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#17 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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In that case more info about what he is seeing is needed. As a base blank character works fine. So is it some strange combination of abilities or is someone maybe forgetting about a fighters Weapon Training?
Either way more info is always better when giving bug reports. The more info given the easier it is to track down and fix. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#18 |
Senior Member
Volunteer Data File Contributor
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 408
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#19 |
Member
Join Date: Oct 2010
Location: Indianapolis, IN
Posts: 50
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Just created a heavy mace made of alchemical silver and it should be straight d8, not d8+1 (character has +1 str bonus). My normal masterwork heavy mace is +3 on the melee attack and d8+1, alchemical silver heavy mace should be +2 on the melee attack and d8.
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#20 |
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