Junior Member
Join Date: Jul 2014
Posts: 13
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Well what would be the process to make a template?
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#141 |
Senior Member
Join Date: Feb 2007
Location: Nottinghamshire, United Kingdom
Posts: 1,265
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Start with any special abilities first.
Inputting the text before the scripting. Once they are done you can bootstrap them to your template, then add the template to a test character to ensure that they display properly. Then add each script / adjustment one at a time making sure to Test everything along the way. Dormio Forte Somnio Community Created Resources : Data Package Repositories : d20pfsrd Custom Character Sheets Community Server Setup (Packs) Hero Lab Help- Video Tutorials and Pathfinder FAQ Created by the community for the community
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#142 |
Junior Member
Join Date: Jul 2014
Posts: 13
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thank you
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#143 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Just to keep everyone up to speed on the Heroes of Horror implementation, I have added the feats and remaining spells (there's a little work remaining on both, but all should be completed for the next release). I am also adding the Tainted condition and two new adjustments: Corruption and Depravity. You can use these adjustments for when you gain points in each of them. I am also adding feat choosers to allow you to select the various effects of corruption and depravity. Once I'm done with this, I'll move on to the Prestige Classes. I may also add the various monsters, items, and templates.
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#144 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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While working on the Purifier of the Hallowed Doctrine, I noticed a slight flaw in the current implementation of Lay on Hands (as provided by Custom - Core Book Mods). I have updated the Lay on Hands special to use its own Value field to calculate total points rather than the Paladin's class special. That way, other classes that increase a Paladin's Lay on Hands ability, or provide the ability on their own, can use the same special and stack with other classes.
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#145 |
Junior Member
Join Date: Dec 2009
Posts: 2
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Is anyone working on the eberron files?
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#146 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Not that I know of. I'd like to get to it, but there's just so much other stuff to do still. If there's anything specific you want done I can probably get a couple things in for the next release. I did manage to get the Artificer in for 1.11.
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#147 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Heroes of Horror is now complete, except for the artifacts and new monsters which I'm going to leave out for now so that I can focus on other things.
Last edited by Sendric; August 28th, 2014 at 09:34 AM. |
#148 |
Junior Member
Join Date: Jul 2014
Posts: 13
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Could you add the Totemist class from the book Magic of Incarnum? I have been trying but every time I try it turns to.....well mush.
EDIT: Also adding the feat Eldritch Claws how would I do it so that it adds a weapon and feats like improve natural attack and improve unarmed strike would increase said weapon. EDIT: Im trying to create a clawlock or a warlock that use the feat eldritch claw and feats that would improve eldritch claw. A clawlock is a lesser version of the King of Smack. http://www.realmshelps.net/cgi-bin/f...Eldritch_Claws king of smack http://community.wizards.com/forum/p...threads/910286 Last edited by Keeper216; August 28th, 2014 at 03:44 PM. |
#149 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#150 |
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