Junior Member
Join Date: Apr 2010
Posts: 4
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How would I make the following magic weapon work as a secondary natural weapon for herolab?
GRASP OF DROSKAR: Aura moderate transmutation and divination; CL 10th Slot gauntlet; Price 12,302 gp Description This left-handed black iron gauntlet appears little more than a dull soot-stained plated glove at first glance, but in truth it is a powerful boon granted by Droskar to his most faithful subjects. Placing the glove on your left hand causes excruciating pain as your appendage curls into a tight fist and then slowly transforms to supernaturally hard black stone. You cannot use your left hand for anything beyond smashing it into objects or creatures (you cannot carry a shield or secondary weapon and you take a –4 on skill checks that usually require two hands). The gauntlet cannot be removed without a successful casting of remove curse, break enchantment, or a similar spell. T he gauntlet grants you a +2 enhancement bonus to Strength and acts as a +1 adamantine gauntlet. The item also grants you the ability to use the gauntlet as a secondary natural weapon. In addition, the Grasp of Droskar allows its wearer to use stone shape once per day. Construction Requirements: Craft Wondrous Item, bull’s strength, magic fang, stone shape; Cost 7,802 gp, 360 XP Last edited by theunknowndm; July 27th, 2010 at 11:35 AM. |
#1 |
Senior Member
Join Date: Jul 2010
Posts: 178
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I'd like to resurrect this thread, myself.
I have implemented all of the other capabilities (leaving the -4 penalty as situational), but haven't been able to figure out the "secondary natural weapon" option, myself. Was there ever a resolution to this question? Thanks! |
#2 |
Senior Member
Join Date: Jul 2010
Posts: 3,151
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The selection of whether a natural attack is primary or secondary is done when creating the race as far as I can tell. In D20, there is a checkbox. I did some digging in Pathfinder, and discovered that when you select the natural attacks, you can hit the button "Tags", add a new tag and specify:
Group ID: Helper and Tag ID: NatPrimary There might be another way, but this one would seem to work. |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Actually the tag you want to use is "Helper.NatOverSec" as that will force a natural attack to be always be shown and treated as a Secondary Attack(ie -5H and 1/2 Str Dam).
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#4 |
Senior Member
Join Date: Jul 2010
Posts: 3,151
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Even better. Thanks, Shadow.
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#5 |
Senior Member
Join Date: Jul 2010
Posts: 178
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Thanks for the help, everyone! I used the tag as recommended, but when you add the weapon, now, it doesn't give you a choice on whether or not to equip it, it just automatically adds it as a secondary natural attack.
I think I can live with that. I just won't add the item to a character unless they put it on. It almost makes sense, given the cursed aspect of the item. However, I am wondering if there's a way to implement that tag while still allowing a player to equip and unequip the weapon. |
#6 |
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