Junior Member
Join Date: May 2018
Location: Tilburg, The Netherlands
Posts: 8
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I like a option for Mechanics Syncing
for exempel i tag/select Background / Class and Race and all 3 i selected will be in Sync whit the other realms i have of D&D 5th (where the sync is active) if I add Acolyte whit a dndbeyond link in realm A and logout click Sync. Then sellect realm B hit sync. I like to see the Acolyte whit the dndbeyond link in Real B and all whats in thet container of the Background. sorry for the bad english hope you know what i meen. |
#1 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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A global mechanics realm would be incredible.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#2 |
Senior Member
Join Date: Jul 2012
Location: Texas
Posts: 707
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I agree, I often defer updating since there is not such an approach as this. There are many many times I spend updating the mechanics side that would be easier to sync without having to the entirety of the RW database.
D&D> Pre 1e White Box Edition, 1e, 2e, 3.5 Currently, Set in the World of Greyhawk (The first, longest running and Best Campaign Setting) Software>Extensive use of all forms of MS Products, Visual Studio 2012, DAZ 3d, AutoCAD, Adobe Products. Gaming Specific>Campaign Cartographer, D20 Pro Alpha & BattleGrounds Beta Tester, World Builder, Dungeon Crafter, LWD Hero Lab, Realm Works, Inkwell Ideas Citybuilder & Dungeon Builder, Auto-Realm, Dundjinni Contributing Writer for TSR, WOC, & Canonfire |
#3 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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What would be even better would be if every realm could derive from a base mechanics realm and a base story realm. This would allow GM's to not only only do their data entry once but to also still allow a GM to have campaigns that are slightly customized.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#4 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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I still wish for a build-in automatic parent-child realm synch mechanism that happens completely automatically once set up - including the mechanics.
I know we have the CSV Import Tool (and thank the gods for that!), but still... Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#5 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,519
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They gave that up in favor of the current import/export mechanism. Be careful what you wish for, I guess. :/
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#6 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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Quote:
My personal realm went from D6D 3.5 to Pathfinder, which luckily didn't many changes, but I someday we might want to switch to 5E oder PF2 and who knows what system we'll be playing in 10 years. |
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#7 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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Quote:
I have never tried using the present import/export system. It seems too cumbersome and doesn't really seem to be doing what I need. And handling data, exporting and importing should be what a computer does best - not something I feel I should spend my time on. Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
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#8 |
Junior Member
Join Date: May 2018
Location: Tilburg, The Netherlands
Posts: 8
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So i am not the only one i see lets hope Rob is going to do somting whit it then
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#9 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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There have been a lot of really amazing ideas floated over the last few years. I'm hoping a universal mechanics realm could be doable, but I wouldn't recommend holding your breath.
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#10 |
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