Senior Member
Join Date: Aug 2010
Posts: 1,528
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I don't know that this is specifically related, but since installing the beta I have had a number of "ACCESS VIOLATION" issues with "Bad Read" messages while using HeroLab from Realm Works to access the Rise of the Runelords Encounter Library.
Specifically, after successfully importing several encounters, the next encounter has a problem. The first time it happened, I tried again and had the same result. Then I launched HeroLab separately, and had the same thing happen. Re-downloading the beta HL file "fixed" it, but... After successfully importing a few more encounters, the same error occurred. In that case, launching HeroLab externally allowed me to access the Encounter Library. Returning to Realm Works and trying again the succeeded. After successfully importing a few more encounters, the same happened. Exiting "Edit More" and then returning to it, I was then able to launch HeroLab from Realm Works and succeed in importing the desired encounter. After successfully importing a few more encounters, the same happened. Exiting "Edit More" and then returning to it, I was able to launch HeroLab from Realm Works but did NOT succeed in importing the desired encounter. In that instance, launching HeroLab externally was again able to access the Encounter. Re-launching from Realm Works, I was able to import the encounter successfully. I am not seeing anything consistent in terms of what clears the condition. Poking at a few re-tries in various ways has been good enough to resume work for now, but it is annoying, and did not start until Saturday, after I downloaded this beta Friday evening. Naturally, crash files and emails sent. |
#11 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Quote:
We considered putting it behind a button (i.e. a "starting cash" button that opened a separate window with the details) but I didn't think that was discoverable enough - too easy to miss the button if you're not paying attention. The UI disappears as soon as you add money via the journal, so you shouldn't see it for long. Your point about players using this to record money found during the game is well-taken, and one we're trying to avoid. I think we can solve that, and the other issue you found of starting cash changing as you level up, by adding an "accept starting cash" button, like you suggested in your posts after this one. Thanks for your feedback, we appreciate it! |
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#12 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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#13 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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#14 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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Quote:
I think doing it when you buy something is a bit premature - I can easily see someone buying their gear, then deciding "This isn't nearly enough money" and going back to add the Rich Parents trait to get more. |
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#15 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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#16 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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#17 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
What I was saying is that after I purchased gear I had 391gp left. To get the Starting Cash UI to go away on the Classes tab I had to use the journal to zero out all my cash by doing a -391gp. From what your saying any gp spent on the journal tab will do this. That I guess makes sense as you assume someone during an adventure will "earn" gp on the journal tab. The issue with the above assumption is that my group does not divide treasure until the end of a chapter. This means they can gain several levels but no gp. The money is kept in a party kitty that pays for everything until the group has enough to evenly divide treasure. But I do think a "Finished" button will make allot of this more intuitive for games to work with. Also now that I know this Starting Cash UI goes away my initial comment about it being too much is resolved. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#18 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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The starting cash display may "go away" after you make a Journal update.. but that's not much help when looking at a Monster or NPC for which there will not be any Journal update.
In such cases, attempting to "0" the starting gold and click "Accept Default Starting Cash" re-sets the value and adds it to the 0 on the pre-existing creature. For Players, I think the functionality is probably fine. For GMs, though, where the use of starting cash probably affects less than 50% of the creatures they create and manipulate, the display is cumbersome and intrusive. |
#19 |
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