Member
Join Date: Oct 2013
Posts: 79
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Yep, Kenders. Oh, the joy and headaches these lovable hell spawns can bring to a campaign. Though they're in the dragonlance settings, the kender weapons are not in the weapons section. I was going to work on making them, but realized that there is a thing where the system doesn't separate ranged and melee attacks for hit and damage.
For example, a hoopak (can be known as a staff-sling) deals 1d6+1/1d6+1 melee damage, the sling deals 1d4 damage. A level 1 rogue kender (0 BAB) with a 10 str (+0) but an 18 dex (+4) should have a +1 to hit (+0 BAB, +0 from str, +1 from size), 1d6+1/1d6+1 damage in melee (since it's a double weapon), +5 hit (+0 BAB, +4 dex, +1 size), 1d4 damage. Any thoughts? Not really urgent. Just something I noticed. -S |
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