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stargazer_dragon
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Join Date: Mar 2014
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Old June 23rd, 2014, 02:14 AM
What code was used for this option? would like to duplicate the code for my own game uses to hide languages that I didn't add
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Mathias
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Old June 23rd, 2014, 07:48 AM
That's how *Preclude tab entries are noted in HL.
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Aaron
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Old June 23rd, 2014, 02:33 PM
This month's release will have a similar system to hide languages as there is for deities.
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stargazer_dragon
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Old June 24th, 2014, 07:59 AM
ok you rock I can wait for this months release then
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stargazer_dragon
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Old June 24th, 2014, 08:02 AM
Absolutely love the Hide options that are being added. Mainly because I have all the books as do two of my players yet the other players only have about a 4th of the books thus far so when I make mods to hide stuff it becomes difficult.

The hide options such as the deity one are super super useful for people like me who want to hide stuff but can't due to different data packs being owned.

Any clue if similar options for say factions and stuff are somewhere in the works?
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Aaron
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Old June 24th, 2014, 09:40 AM
Not sure. I try to improve customizability, but it has to fit in between my other projects. For example last week I was expanding typed bonuses to be able to be applied to just CMD or CMB for a specific manuever, which had a lot of inheritance complexities. Next month I am going to be busy updating the ACG Playtest classes to the final versions for GenCon.
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ShadowChemosh
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Old June 24th, 2014, 10:18 AM
Quote:
Originally Posted by Aaron View Post
For example last week I was expanding typed bonuses to be able to be applied to just CMD or CMB for a specific manuever, which had a lot of inheritance complexities.
SWEET! I find this WAY more important than hiding stuff. Sorry dragon but been waiting awhile for this enhancement.

Hero Lab Resources:
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3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
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Aaron
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Old June 24th, 2014, 04:08 PM
It's been bugging me for a while too.

I also did some stuff which might help you with your adjustments stuff Shadow. Adjustments can now have 2 selectors at the same time, so you can for example, choose one thing to pull a tag from, and another to apply that tag to. I needed to add some adjustments myself which allowed selecting a bonus type, and then selecting a maneuver to apply the incrementer as a bonus of that type.

Like I said, inheritance was a pain. The individual maneuver fields had to pull from a couple different things, so I wanted to test it thoroughly.
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Aaron
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Old June 24th, 2014, 04:10 PM
Oh, and I included an adjustment to prevent the selection of a specific language, and one to eliminate the Campaign specific groups (the Golarion, Jade Oath, and Midgard ones).

Makes things a bit easier for folks who don't want to make their own mechanics, and gives and example for those who would prefer to go through that.

Last edited by Aaron; June 24th, 2014 at 04:13 PM.
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ShadowChemosh
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Old June 24th, 2014, 07:44 PM
Quote:
Originally Posted by Aaron View Post
I also did some stuff which might help you with your adjustments stuff Shadow. Adjustments can now have 2 selectors at the same time, so you can for example, choose one thing to pull a tag from, and another to apply that tag to.
Doing the Happy Dance!!!!

I have cheated for some my own by using the "mythic" drop down to get a 2nd chooser. Not always perfect but it worked. So a 2nd drop down officially supported is very very welcome!

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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