Senior Member
Join Date: Feb 2012
Posts: 546
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Is there any way to add a animal companion to a character whose class does not normally allow for a animal companion? An adjustment or something similar?
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#1 |
Senior Member
Join Date: Feb 2015
Posts: 676
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I'd make an archetype that gives a companion and does nothing else.
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#2 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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ShadowChemoth's Adjustments in the Community Pack has an "Animal Companion, Allowed Class" Adjustment under Other Adjustments that should do what you want.
EDIT: Or not - I misread the description in the Adjustment, sorry. Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds Last edited by charlieluce; August 8th, 2016 at 05:55 PM. Reason: Oops |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Unfortunately in this case the adjustment won't work. It lets a class that normally gets an AC to be allowed to take a unique animal outside the normal limit. It sounds like for this case the Archetype approach is the best way to make a class get an AC when it normally does not get one (ie Fighter).
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#4 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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Take a look at the feat Animal Ally from Faiths & Philosophies - that grants the character an animal companion (behind the scenes, it bootstraps a configurable, which is where the companion is added).
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#5 |
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