Junior Member
Join Date: Oct 2013
Posts: 3
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Just wondering if someone has made something for the new beta stealth rules from the pazio blogs as documented here
http://paizo.com/paizo/blog/v5748dyo5lcml |
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Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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What would need to be made? Its just some text that was changed but nothing I ever saw would impact the calculations that HL actually does. So other than appending some additional text to stuff I don't see their being any mechanical change.
Unless of course I am missing something... Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#2 |
Senior Member
Join Date: Aug 2012
Posts: 432
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The stealth blog linked is from the Stealth Playtest in 2011 (not sure if that counts as "new"). There was a recent errata to Stealth which actually fixed almost all of the problems with the skill (about the only thing it didn't answer is "what are all of the modifiers to a Stealth check by an invisible character?").
The current PRD and 6th Printing of the Core Rules reflect that errata, and it goes a lot farther than the playtest did, whilst not needing new rules implemented (like the proposed "hidden" condition) or changes elsewhere (like the -sense and -sight abilities). |
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