Quote:
Originally Posted by risner
Is there a way to mask the error "If you take special abilities, your weapon must be +1 or better" so it does not post if a specific property is enabled?
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Through some trial and error testing I was able to find the tag(Helper.NotMagicPw) which prevents the error message.
I found that doing the following script at Phase First/5,000 worked best on the Thing you want to not be magical.
Code:
~Tells HL for custom magic armor that this power does not require +1
perform assign[Helper.NotMagicPw]