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ShadowChemosh
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Join Date: Jan 2010
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Old May 1st, 2018, 10:18 AM
Quote:
Originally Posted by Wolverine690 View Post
Off topic a little, did the bosses in the first adventure up to the asteriod with the last boss and other boss fights up till then seem a little more difficult for characters of the level the module suggested the characters be at? We only had 3 players granted but even so fights seemed to be a bit more rough and even with a 4th person we didn't feel it would have made a lot of difference. Especially for that last fight.
More difficult than Pathfinder encounters? The answer is 100% yes Starfinder is a different system and plays much different. NPCs have much higher to hit bonuses and will hit and cause damage constantly to PCs. This is part of the new math of the game and is expected. Starfinder PCs will take way more damage and will often be knocked down to zero HP. The big difference is that its harder to die in Starfinder but much easier to be knocked down.

This is exactly in line with what others have found and what the math is suppose to do in Starfinder. The other thing is that until level 3 PCs often feel very week compared to Pathfinder characters. PCs put out very little damage as its usually 1d6 with no bonuses.

Quote:
Originally Posted by Wolverine690 View Post
Especially for that last fight.
The space leach monster at the end of AP1 is way too strong. The monster if played even remotely correctly with its abilities will TPK most groups. This is an issue caused with putting together the final rules of the game and the adventure at the same time. Just like how you find a fusion on the asteroid which by the final game rules the PCs can't use. Yet its expected to be used to defeat the undead.

It seems to smooth out more in the next chapters and in some cases goes back to being TOO easy in later chapters. I have had to start increasing encounters just like I use to do in Pathfinder. Hopefully they do better jobs with the future adventures.

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