Quote:
Originally Posted by stuartwaring
Sorted it out - IaFoeBite needed to be replace with the ID of my version.
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oh I thought you where running this on a Mechanic or something not on the power itself. In that case you would actually want to use a parent.container with no foreach loop. It would work for all weapons then and be WAY less CPU intensive.
I try and never ever use the Replace Thing ID as it always comes back to bit me later.
So I "assumed" this was on a Mechanic script that would be looking to Modify Foe-Bite weapons.