Quote:
Originally Posted by candidgamera
Then why does the Ghost's Corrupting Touch include the DC based on the Hit Dice of the Bard levels?
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Yea templates get even more interesting. See
Ghost Template.
Quote:
Originally Posted by Ghost Template
Special Attacks: A ghost retains all the special attacks of the base creature, but any relying on physical contact do not function. In addition, a ghost gains one ghost special attack from the list below for every 3 points of CR (minimum 1—the first ability chosen must always be corrupting touch). The save DC against a ghost's special attack is equal to 10 + 1/2 ghost's HD + ghost's Charisma modifier unless otherwise noted. Additional ghost abilities beyond these can be designed at the GM's discretion.
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If I follow everything correctly when a template says "Ghost HD" that includes both Racial and Non-Racial Hit Dice. So in that case it should include both.
Yep here is a fix note from HL release notes that says
"Ghost abilities from Classic Horrors Revisited were calculating their DCs from racial Hit Dice not total Hit Dice."
So a standard Racial Special should NOT calc from non-racial Hit Dice. But Ghost template abilities should.
If you want a Racial Special to calculate its DC based on ALL Hit Dice (Racial and non-Racial) the fix is to add a "Tag" using the Blue Button "
Tags". Left mouse press "
Click to add another tag".
Then enter the following:
Group ID: Helper
Tag ID: DCUseTotHD
Save and
Test Now!.
P.S. - My bad mentioning the adjustment at first as I didn't catch you where making a new Undead creature in the editor.