Quote:
Originally Posted by Aaron
Use assignstr to assign a tag based on a string.
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The only "FYI" about assignstr[] is that if you try and assign a tag that does not exist you will get errors. It will not "dynamically" create the tag for you. I am pretty sure not every single range increment is in HL. So if you try and assign "
wRangeInc.21" you will get a script error as 21 does not exist.
If you create the tag and place it on a weapon in the editor then it will be available to assign.