Quote:
Originally Posted by Sarelth
A possibility is using something similar to Dragonmarks from Eberon. That could cause balance issues also though. Setting up a series of archetypes might be a good way of doing things, though with HL that would mean one for each power, for each class.
|
To break into this with some different thoughts. My recommendation is to NOT go with Feats or Archetypes. Instead use a Configurable and either Custom Abilities or Racial Custom Abilities. Bootstrap the Configurable to a new Birthright mechanic.
This allows for a "new" tab to appear when a person turns on Birthright. This new tab would have the ability to add Custom Abilities tied to the configurable. This way you don't have to worry about class specific archetypes or "new" feats showing up.
In addition each Custom Ability can have Pre-Req scripts to check for "race, class, deity, alignment, etc.". This gives you lots of flexibility without having to duplicate so much work for "each" class.
For something like this look at Eberron Campaign Setting in the community Pack. Specifically look at the "Region of Origin" tab.
HERE is a link to the configurable on GitHub.
HERE is where it is bootstrapped to the mechanic.
To see this in use you can install the community Pack and turn on the "Eberron Campaign Setting" and turn off "Hide Region of Origin". You will see the new tab appear which is the Configurable.