Quote:
Originally Posted by Kendall-DM
Andrew, just a pointer. With what you have above, you will have both maneuverability classes assigned to a creature, when you obviously only want the better of the two. Delete the tag identified maneuverability class also. So the first if statement will have perform hero.child[xFly].delete[Maneuver.Good], and so forth for the other if statements.
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He doesn't really have to actually. The "
xFly" thing is coded in a way so that it only takes the "Best" flight maneuverability.
So if one Thing assigns "
Average" and different Thing assigns "
Perfect" then
xFly calculates the Fly Skill based on "
Perfect" then.
Just an FYI...