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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
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Old April 21st, 2012, 09:27 AM
Quote:
Originally Posted by Kendall-DM View Post
Andrew, just a pointer. With what you have above, you will have both maneuverability classes assigned to a creature, when you obviously only want the better of the two. Delete the tag identified maneuverability class also. So the first if statement will have perform hero.child[xFly].delete[Maneuver.Good], and so forth for the other if statements.
He doesn't really have to actually. The "xFly" thing is coded in a way so that it only takes the "Best" flight maneuverability.

So if one Thing assigns "Average" and different Thing assigns "Perfect" then xFly calculates the Fly Skill based on "Perfect" then.

Just an FYI...

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