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ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old June 28th, 2016, 05:48 PM
Quote:
Originally Posted by Zan Thrax View Post
SC, is there anything in the community pack that makes Bane weapon into a toggle? The way that they're implemented by default is rather inconvenient - most of the time it's necessary to mentally subtract the 2d6 damage, and when the bane actually applies, it's instead necessary to mentally add the +2 to hit and damage.
Yeah. If you turn on ShadowChemosh Equipment you can add a Community version of Bane that has a on/off toggle on the iPlay tab.

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