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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old March 24th, 2012, 08:07 AM
Quote:
Originally Posted by FaeruN View Post
Worked perfectly thank you Aaron.

By the way, when I replace something (obviusly using Replace Thing ID) like a race, using a race that only can be selected when active one special source... but when i deactivate it the replaced race doesn't comes back... there is anyway I can replace a race with another only if the source is enabled?
Nope. The replace ID function happens WAY before a source ID's are looked at. So its an all or nothing thing.

What I have had to do is only activate the differences or scripts when a specific Source is activated (ie my houserules). Otherwise I let the script or ability work just like normal.

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