Quote:
Originally Posted by FaeruN
Worked perfectly thank you Aaron.
By the way, when I replace something (obviusly using Replace Thing ID) like a race, using a race that only can be selected when active one special source... but when i deactivate it the replaced race doesn't comes back... there is anyway I can replace a race with another only if the source is enabled?
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Nope. The replace ID function happens WAY before a source ID's are looked at. So its an all or nothing thing.
What I have had to do is only activate the differences or scripts when a specific Source is activated (ie my houserules). Otherwise I let the script or ability work just like normal.