Quote:
Originally Posted by ErinRigh
I have been spending an exorbitant amount of time coding in the Ultimate Gladiator Class from TPK Games. I am about 20 hours in, and I took a break to help TobyFox, get the D&D conversion stuff ready and thus dloaded his Dark Sun files
Now I have two Gladiator Classes with the same unique ID (cGladiator), I don't want to have to change my ID because it is tied to about half of a list of 150 or so custom abilities, and I can't ask Toby to change the Dark Sun one, so what I'm asking is;
Is there a way that I can have my class overrule his, so that the program ignores his and uses mine? I don't want to lose the rest of the Dark Sun stuff, but I don't want to waste my work either?
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You should already be using a Unique Two Letter ID for EVERYTHING you are creating. If you have not done this do it now for EVERYTHING. Especially BEFORE you release into the wild because changing Unique ID's later means breaking peoples characters.
The easy way of doing this is in the editor go to "
Tools->Set User Identifier".
In addition DO NOT make 7 character Class ID's. cHelpGld is also wrong and needs to be avoided. Use all 10 Characters and again add in your two digit value so you end up with cHelpERGld instead.
You Unique ID must be Unique across every single thing to ever be added to HL in Pathfinder starting today and into the future.