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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old January 15th, 2017, 02:22 PM
Quote:
Originally Posted by Alyksandrei View Post
Would it also be possible to have an adjustment to swap/remove class-granted tool proficiencies? My rogue-based characters really shouldn't have proficiency with thieves' tools, since they're all wilderness-based rather than urban-based characters, with backstories that don't include opportunities to gain such a proficiency.
Probably can make one for classes also. I need to do some proof of concept testing but it should be able to be changed via a script.

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