Thread: Deities
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ShadowChemosh
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Join Date: Jan 2010
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Old January 7th, 2018, 09:03 AM
Quote:
Originally Posted by Freewolf View Post
ShadowChemosh I am interested in doing this very thing. I run an Eberron campaign in 5E, and would prefer to replace every other pantheon since I will never use them. How exactly would I go about using this and creating this block of code.

I am pretty new to the editor and not totally clear on that part.
The link above takes you to the full source code of the script. What I did was created it on a simple Thing which is bootstrapped to a Mechanic. Then the Simple Thing is controlled via Sources to be on/off.

You could also just place it on an Adjustment to get started to make it easier.

The only part of the script you will have to change is the Deity Category code in the where expression. It needs to match to what ever Tag ID you create for Eberron.

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