Quote:
Originally Posted by Colen
The only thing important about touch attacks is the attack bonus, right? There's no need to display the crit chance, damage, etc? I'm pretty sure the only important thing is the total attack bonus (with modifiers from "Weapon Focus: Ray" and so on), I just want to confirm that.
|
Well not exactly true. For damage I have my add on listed as "As Spell" for the damage section. But having the 20/x2 info is a good reminder for many players as most spells and spell-like abilities CAN actually crit and will do x2 damage on the crit.
Also depends on who you ask but 3.5 rules allowed for "
Improved Critical (Ray)" and I still allow it in my games. So in that case having it say 19-20/x2 is also important.
Lets go one further into house rules. In my games I allow spellcasters to add their Caster Level on all damage. So I append extra damage on to the "Touch Attack/Ranged Touch Attack" weapons to help remind my players of this damage. This also comes into play for the feat "
Point Blank Shot" it shows "
As Spell+1" when turned on in my games.
For paper character sheets I like to make info easy for my players to remember. So I have an adjustment to add "extra text" to a weapon so for Ranged Touch Attacks I append the text of the "
Point Blank Shot" onto the weapon so that the player simply has to figure out if they are within 30ft or not 30ft and the values (to hit and Damage) is right their on the printed sheet.
Just pointing out reasons why even currently what gets displayed in HL for Touch Attacks is not really that useful and why my Touch Attack weapons get used instead.
Also currently in HL a Magus can't equip their main weapon and "Touch Attack" weapon to have HL correctly show the values when using Spellcombat. In does correctly do this in my houserules data set again as "Touch Attack" can be equipped like a normal weapon.