Quote:
Originally Posted by Azhrei
My guess is that in order to support multiple attacks per round, they'll have some scheme whereby you use one "action" for a single attack, or two "actions" to gain iterative attacks. In other words, each type of activity will require one, two, or three "actions", but you can choose to split them up however you want during your turn.
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whole blog exists plus the podcast examples exist of how this will work. Its very similar to the
Unchained Action Economy system that came out in Pathfinder Unchained.
Other than spells each attack is one action but some spells are only one actinon. Meaning yes you can sometimes get two spells off on your turn. An example of this is even done in the podcast. This also means level 1 you can attack three times if you wish and don't need to move. Each attack is at an additional -5 penalty (0/-5/-10).
Personally I moved my games to this system soon after Unchained came out. I love it! It really opens up some fun possibilities. It takes a few houserules to get right in PF1 but with PF2 being built from the ground up to use it will fix those issues.