Spell: Bless
-Needed this for my own games currently so figured I should add it quick.
Code:
<thing id="pBless" name="Bless" description="Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.\n\nBless counters and dispels bane." compset="InPlay">
<fieldval field="pMinimum" value="1"/>
<fieldval field="pMaximum" value="1"/>
<fieldval field="pDuration" value="1 min./level"/>
<tag group="Helper" tag="AdjSpell" name="Spell Adjustment" abbrev="Spell Adjustment"/>
<eval phase="PreLevel" priority="10000"><![CDATA[
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
~ Give a MORALE bonus to hit to all weapons
#applybonus[BonMorale,hero.child[Attack],field[pAdjust].value]]]></eval>
</thing>