Quote:
Originally Posted by Rednal
Speaking of a "to do" list, how practical do you think it would be to have a 'Blank' class you could take levels in, with drop-down menus to select things like hit dice size, saving throw speeds, and BAB speed? It's no substitute for fully programming a class, but if you're using that and the 'Customize' options (for NPCs... wish that was enabled for normal PCs, too), you could effectively kludge together a class that's not actually in the system...
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Hmmm... Thinking about this a little I don't see it being that useful. Even if I "could" get it to work. Classes are very unique in what they do especially with how each special ability works. I am not seeing a "generic" class with no specials being that helpful for anyone....