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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old June 11th, 2018, 01:04 PM
Quote:
Originally Posted by Mathias View Post
It might work to add an empty, early script to raChangeSh, at or before First/100, so that that pick is forced to resolve itself early on (which can only be done with a replacement, which I know you try to avoid for the community files) (I guess making a duplicate with that script added would also be an option). The current first script on that pick is at First/200. But yeah, it might be something that has to always be left live, and then control the visibility - combining conditional bootstraps and gizmo is usually a hassle.
Ahh light shines on marble head. Yep without an earlier "fake" script firing earlier I can't fix this using a containerreq anymore.

Using Hide.? tags seems to be working. Then I can just remove those based on the correct Dragons Age later after all the gizmo's and bootstraps have happened.

Plus I am missing a bunch of the tags/fields that raShapeCh now requires/needs so I can fix that at the same time.

Thanks!

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