Quote:
Originally Posted by Mathias
It might work to add an empty, early script to raChangeSh, at or before First/100, so that that pick is forced to resolve itself early on (which can only be done with a replacement, which I know you try to avoid for the community files) (I guess making a duplicate with that script added would also be an option). The current first script on that pick is at First/200. But yeah, it might be something that has to always be left live, and then control the visibility - combining conditional bootstraps and gizmo is usually a hassle.
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Ahh light shines on marble head. Yep without an earlier "fake" script firing earlier I can't fix this using a containerreq anymore.
Using Hide.? tags seems to be working. Then I can just remove those based on the correct Dragons Age later after all the gizmo's and bootstraps have happened.
Plus I am missing a bunch of the tags/fields that raShapeCh now requires/needs so I can fix that at the same time.
Thanks!