Quote:
Originally Posted by Quintain
Ok, so you have a helper class special with a dropdown bootstrapped to another class special?
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To be sure we are on same page.
Potent Pool is a Custom Class Special located in the editor as a "Class->Custom Ability". I am saying make a new "Custom Ability" called Potent Pool with an id of xPUPoPool2 and set 'Uniqueness' to Unique. Then on the "tags" button add Helper.Helper and do not set it available to any class. Bootstrap xPUPoPool2 to cPUMPoPool.
This new Custom Ability xPUPoPool2 will have the class selector and the logic for calculating the point progression.
P.S. - Sorry don't have time to work out the progression math for the point total. But you can use hero.tagcount[Ability.cPUMPoPool] to know how many times Potent Pool has been added to the hero...