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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old July 27th, 2015, 02:40 PM
Quote:
Originally Posted by Erdrix View Post
I should do a tutorial on how I use Scene Sound in Realm Works. It's pretty close to "fire and forget". Just that when it's a looping soundscape you have to remember to close the program when you are done with it.

Cool thing is I can layer it. For example I have several premade soundscapes that I use for different environments, like forest_day, forest_night, plains_day, plains_night, camp and so forth. I only have to make those once and I can reuse them over and over.

So, I have those running in the background the whole time the party is in that area, then I make encounter soundscapes and these can be general use files as well. These generally include random grunts and yells and stuff like that and maybe a battle song. Anytime the party fights skeletons I just load up the skeletons fight soundscape. If I know the fight is going to happen before hand I just ad the file into a snippet on that encounter scene, click it, Scene Sound loads up in the background and autostarts playing. When the encounter is done simply close that instance of Scene Sound and the background soundscape is still going.

Looks like I kind of made a mini tutorial on it.
That is good info. I used Scene Sound a long time ago and ran into lots of issues moving the sound between my main computer and laptop. Maybe by using Realm Works I can solve that issue. It does look like they have kept improving the software so maybe its better now....

Thanks!

Currently what is nice about Syrinscape is that I don't have to move stuff between computers as its part of your account. But I do have gigs and gigs of my own sound files I would like to use. Syrinscape was suppose to have that feature but not as of yet.

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