Quote:
Originally Posted by Quintain
I agree, but the problem is, that is the way the ability works. If you expend your focus for another reason, you lose the ability for a short while until you regain focus.
That is why there are feats for maintaining a second focus. (If you want to talk the way the class is supposed to function).
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I guess I don't see it being different than when say a Monk would wear armor and the class ability disables itself. Cause when I say toss errors its possible for a script to toss a "hard" error alert to the gamer. That don't seem right.
By having the ability "disabled" it still won't work or count as being on the character but no "hard" errors get tossed.