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Minous May 3rd, 2018 04:24 AM

Shadow: FYI http://forums.wolflair.com/showthrea...169#post266169

ShadowChemosh May 3rd, 2018 11:32 AM

The release of the new "Pathfinder Pack" version 1.17 is out!

v1.17 May 3, 2018

Bug Fixes
  • Curse of the Crimson Throne (ShadowChemosh) - Fix load issue on the iPad with HL 14.8.
  • Ultimate Psionics (ShadowChemosh) - Fixed "Cannibalize Suit" not getting the correct number of customization points.
  • Modern (Frodie) - Shadow Hero Condition txt fix.
  • Ultimate Psionics (ShadowChemosh) - Fixed "Binding Pattern" pre-req script issue.
  • Ultimate Psionics (ShadowChemosh) - Fixed Grammaton Dead pre-req errors.
  • ShadowChemosh Adjustments (ShadowChemosh) - Fixed adjustment "Archetype: Stop Replace Ability" that could toss errors when used on an archetype without any replacement abilities.
  • RGG Class Death Mage (ShadowChemosh) - Source marked death mage spells to the class source.
  • Path of War (ShadowChemosh) - Fixed text on "Searing Break" maneuver and corrected the level.
  • Path of War (ShadowChemosh) - Fixed text on "Solar Flare" maneuver ability.
  • Conferred Adjustment (ShadowChemosh) - Fixed "Ranger: Favored Enemy" to mirror the core adjustment. This allows the ability "Vicious Aim" to work correctly.
New Features
  • ShadowChemosh Adjustments (ShadowChemosh) - Added new adjustments "Feats, Remove Activation" & "Feats, Add Activation" to allow for adding or removing a feats activation option from the In-Play tab.
  • Adjustments (ShadowChemosh) - Added "PFS, History" adjustment that makes all the values/notes from the UCam History tab legal for PFS. Some people like using the tab to keep notes about there character which gives no mechanical values/changes to the character.
  • Golden Glyph Publishing (ShadowChemosh) - Added the new race, feats, equipment, archetype and traits for the Scyleen race.
  • Golden Glyph Publishing (ShadowChemosh) - Added the Lagos race. Note this is only about 80% complete from the PDF. Future update will finish adding it.
Data File Authoring
  • Fixes to the Wild Empathy universal class ability.

nightpanda2810 May 3rd, 2018 11:34 AM

Quote:

Originally Posted by ShadowChemosh (Post 266187)
The release of the new "Pathfinder Pack" version 1.16 is out!

v1.17 May 3, 2018

Bug Fixes
  • Curse of the Crimson Throne (ShadowChemosh) - Fix load issue on the iPad with HL 14.8.
  • Ultimate Psionics (ShadowChemosh) - Fixed "Cannibalize Suit" not getting the correct number of customization points.
  • Modern (Frodie) - Shadow Hero Condition txt fix.
  • Ultimate Psionics (ShadowChemosh) - Fixed "Binding Pattern" pre-req script issue.
  • Ultimate Psionics (ShadowChemosh) - Fixed Grammaton Dead pre-req errors.
  • ShadowChemosh Adjustments (ShadowChemosh) - Fixed adjustment "Archetype: Stop Replace Ability" that could toss errors when used on an archetype without any replacement abilities.
  • RGG Class Death Mage (ShadowChemosh) - Source marked death mage spells to the class source.
  • Path of War (ShadowChemosh) - Fixed text on "Searing Break" maneuver and corrected the level.
  • Path of War (ShadowChemosh) - Fixed text on "Solar Flare" maneuver ability.
  • Conferred Adjustment (ShadowChemosh) - Fixed "Ranger: Favored Enemy" to mirror the core adjustment. This allows the ability "Vicious Aim" to work correctly.
New Features
  • ShadowChemosh Adjustments (ShadowChemosh) - Added new adjustments "Feats, Remove Activation" & "Feats, Add Activation" to allow for adding or removing a feats activation option from the In-Play tab.
  • Adjustments (ShadowChemosh) - Added "PFS, History" adjustment that makes all the values/notes from the UCam History tab legal for PFS. Some people like using the tab to keep notes about there character which gives no mechanical values/changes to the character.
  • Golden Glyph Publishing (ShadowChemosh) - Added the new race, feats, equipment, archetype and traits for the Scyleen race.
  • Golden Glyph Publishing (ShadowChemosh) - Added the Lagos race. Note this is only about 80% complete from the PDF. Future update will finish adding it.
Data File Authoring
  • Fixes to the Wild Empathy universal class ability.

Loaded here on iPad. :)

Note: After install I noticed the previous version still installed, I removed before trying to open anything.

ShadowChemosh May 3rd, 2018 11:44 AM

Quote:

Originally Posted by nightpanda2810 (Post 266188)
Loaded here on iPad. :)

Note: After install I noticed the previous version still installed, I removed before trying to open anything.

FYI the iPad will remove the "old" version once you load a character. I don't know why it waits but it does get automatically removed for you. If you removed it yourself it won't hurt anything. :)

nightpanda2810 May 3rd, 2018 11:49 AM

Quote:

Originally Posted by ShadowChemosh (Post 266189)
FYI the iPad will remove the "old" version once you load a character. I don't know why it waits but it does get automatically removed for you. If you removed it yourself it won't hurt anything. :)

Gotcha, thanks for the quick fix/response! Now that I think about it I saw it do it once before.

Ualaa May 7th, 2018 02:22 PM

Bug Report.

Ring of Self-Sufficiency, from Ultimate Psionics, is granting it's +10 Competence bonus to Autohypnosis when it is in inventory and not equipped. Once the ring has been equipped the bonus is removed.

ShadowChemosh May 7th, 2018 03:03 PM

Quote:

Originally Posted by Ualaa (Post 266289)
Bug Report.

Ring of Self-Sufficiency, from Ultimate Psionics, is granting it's +10 Competence bonus to Autohypnosis when it is in inventory and not equipped. Once the ring has been equipped the bonus is removed.

Thanks for the bug report....

Sendric June 1st, 2018 06:08 AM

Bug report re: psicrystals

Multiple errors. First is a pop-up message that I can't seem to track down, but occurs when I add a psicrystal to a portfolio through the Other tab, and again whenever I try to change anything (like skill ranks):

Code:

Attempt to access field 'cTotalLev' that does not exist for thing 'rPUPsicrys'
Location: 'field calculate' script for Field 'xTotalLev' near line 148
- - -
Attempt to access field 'cSpcBonLev' that does not exist for thing 'rPUPsicrys'
Location: 'field calculate' script for Field 'xTotalLev' near line 148

Second, there is an error message regarding how many skill ranks have been used caused by the last script removing all skill ranks. I created a work around for this:

Code:

      ~ Remove skill points &
      #resmax[resSkill] = master.hero.child[resSkill].field[resMax].value

Third, psicrystals have a minimum rank of 4 in each of Perception and Stealth regardless of what the master has. I added the following to the final script to work around this as well, though there is probably a better way:

Code:

~ Set our Perception and Stealth, min 4 ranks
  var perbon as number
  var stbon as number
  perbon = maximum(0,4 - hero.child[skPercep].field[skUser].value)
  stbon = maximum(0,4 - hero.child[skStealth].field[skUser].value)
  #skillbonus[skPercep] += perbon
  #skillbonus[skStealth] += stbon

This doesn't update the ranks (which would probably cause HL to post an error anyway, but it does provide a bonus equal to the number of ranks you should have.

Last, the psicrystal seems to be getting a +7 untyped bonus to Stealth for some reason. I tracked down a +6 bonus at the top of the second script and removed it, but there's another +1 somewhere I haven't found. Admittedly, I haven't read the full rules on psicrystals, but I can't seem to find anything that provides them with a +1, +6 or +7 bonus to Stealth.

ShadowChemosh June 1st, 2018 12:02 PM

Quote:

Originally Posted by Sendric (Post 266870)
Bug report re: psicrystals

Multiple errors. First is a pop-up message that I can't seem to track down, but occurs when I add a psicrystal to a portfolio through the Other tab, and again whenever I try to change anything (like skill ranks):

Code:

Attempt to access field 'cTotalLev' that does not exist for thing 'rPUPsicrys'
Location: 'field calculate' script for Field 'xTotalLev' near line 148
- - -
Attempt to access field 'cSpcBonLev' that does not exist for thing 'rPUPsicrys'
Location: 'field calculate' script for Field 'xTotalLev' near line 148


This is fixed. Thanks!

Quote:

Originally Posted by Sendric (Post 266870)
Second, there is an error message regarding how many skill ranks have been used caused by the last script removing all skill ranks. I created a work around for this:

Code:

      ~ Remove skill points &
      #resmax[resSkill] = master.hero.child[resSkill].field[resMax].value


I can't duplicate this issue. The skills are automatically set based on the master. I assume your getting an error based on putting in skill ranks yourself. If that is the case then the error to me is correct because a psicrstal does not get any ranks to assign.

I made some changes to better visually show that its getting free ranks from the master.

Quote:

Originally Posted by Sendric (Post 266870)
Third, psicrystals have a minimum rank of 4 in each of Perception and Stealth regardless of what the master has. I added the following to the final script to work around this as well, though there is probably a better way:

Code:

~ Set our Perception and Stealth, min 4 ranks
  var perbon as number
  var stbon as number
  perbon = maximum(0,4 - hero.child[skPercep].field[skUser].value)
  stbon = maximum(0,4 - hero.child[skStealth].field[skUser].value)
  #skillbonus[skPercep] += perbon
  #skillbonus[skStealth] += stbon

This doesn't update the ranks (which would probably cause HL to post an error anyway, but it does provide a bonus equal to the number of ranks you should have.

Last, the psicrystal seems to be getting a +7 untyped bonus to Stealth for some reason. I tracked down a +6 bonus at the top of the second script and removed it, but there's another +1 somewhere I haven't found. Admittedly, I haven't read the full rules on psicrystals, but I can't seem to find anything that provides them with a +1, +6 or +7 bonus to Stealth.

Is the +1 coming from the rank your character has?

Thanks for the info about 4 ranks I have this fixed also.

If you want to give the changes a try you can download the file or the latest version of the Pack from GitHub.

Sendric June 2nd, 2018 09:21 AM

1 Attachment(s)
Quote:

Originally Posted by ShadowChemosh (Post 266875)
I can't duplicate this issue. The skills are automatically set based on the master. I assume your getting an error based on putting in skill ranks yourself. If that is the case then the error to me is correct because a psicrstal does not get any ranks to assign.

I made some changes to better visually show that its getting free ranks from the master.

Still getting this error without adding any skill ranks. Screenshot attached.

Quote:

Is the +1 coming from the rank your character has?
I don't know, but it seems to have gone away after your updates. Thanks!

ShadowChemosh June 2nd, 2018 09:39 AM

Quote:

Originally Posted by Sendric (Post 266878)
Still getting this error without adding any skill ranks. Screenshot attached.



I don't know, but it seems to have gone away after your updates. Thanks!

Can you email me the .por file please.

Sendric June 3rd, 2018 03:06 AM

Quote:

Originally Posted by ShadowChemosh (Post 266879)
Can you email me the .por file please.

Sent!

Mathias June 11th, 2018 09:55 AM

This is a bug report that came in through the tracker. In the encounter builder, filter for "gold dragon, great wyrm", and add the copy that doesn't have an image (which appears to be the copy from the community files, rather than our version). It generates this runtime error:
Code:

Live state of gizmo 'PolyForm' is being tested during phase 'First' at priority 100 by pick 'Polymorph Form Helper' (PolymoHelp) before live state of parent pick 'raChangeSh' is resolved
Location: 'eval' script for Thing 'PolymoHelp' (Eval Script 'Polymorph helper applies low-light vision/darkvision') near line 2
- - -
Live state of gizmo 'PolyForm' is being tested during phase 'First' at priority 150 by pick 'Polymorph Helper' (Polymorph) before live state of parent pick 'raChangeSh' is resolved
Location: 'eval' script for Thing 'Polymorph' (Eval Script 'Natural Weapons tagged as allowed for New form') near line 7

I think the problem is in the rxDragGold pick, which is in COM_GMPack_Frumple - Dragons.user. The raChangeSh bootstrap on that race has a containerreq at First/200, but apparently, that needs to be at or before First/100, based on the error messages.

ShadowChemosh June 11th, 2018 12:24 PM

Quote:

Originally Posted by Mathias (Post 267216)
This is a bug report that came in through the tracker. In the encounter builder, filter for "gold dragon, great wyrm", and add the copy that doesn't have an image (which appears to be the copy from the community files, rather than our version). It generates this runtime error:
Code:

Live state of gizmo 'PolyForm' is being tested during phase 'First' at priority 100 by pick 'Polymorph Form Helper' (PolymoHelp) before live state of parent pick 'raChangeSh' is resolved
Location: 'eval' script for Thing 'PolymoHelp' (Eval Script 'Polymorph helper applies low-light vision/darkvision') near line 2
- - -
Live state of gizmo 'PolyForm' is being tested during phase 'First' at priority 150 by pick 'Polymorph Helper' (Polymorph) before live state of parent pick 'raChangeSh' is resolved
Location: 'eval' script for Thing 'Polymorph' (Eval Script 'Natural Weapons tagged as allowed for New form') near line 7

I think the problem is in the rxDragGold pick, which is in COM_GMPack_Frumple - Dragons.user. The raChangeSh bootstrap on that race has a containerreq at First/200, but apparently, that needs to be at or before First/100, based on the error messages.

Thanks for the bug report.

So no matter what timing I use I get this error. I went down to First/1 and I still get this exact same error message. The only way I can make the error go away so far is by totally removing the containerreq logic. Something else must be wrong but HL is tossing the above error message instead.

Only thing I can think of at this point is Hiding the ability using the Hide.Special tag instead but that does nothing to explain what the actual error is...

Mathias June 11th, 2018 12:43 PM

Quote:

Originally Posted by ShadowChemosh (Post 267220)
Thanks for the bug report.

So no matter what timing I use I get this error. I went down to First/1 and I still get this exact same error message. The only way I can make the error go away so far is by totally removing the containerreq logic. Something else must be wrong but HL is tossing the above error message instead.

Only thing I can think of at this point is Hiding the ability using the Hide.Special tag instead but that does nothing to explain what the actual error is...


It might work to add an empty, early script to raChangeSh, at or before First/100, so that that pick is forced to resolve itself early on (which can only be done with a replacement, which I know you try to avoid for the community files) (I guess making a duplicate with that script added would also be an option). The current first script on that pick is at First/200. But yeah, it might be something that has to always be left live, and then control the visibility - combining conditional bootstraps and gizmo is usually a hassle.

ShadowChemosh June 11th, 2018 01:04 PM

Quote:

Originally Posted by Mathias (Post 267221)
It might work to add an empty, early script to raChangeSh, at or before First/100, so that that pick is forced to resolve itself early on (which can only be done with a replacement, which I know you try to avoid for the community files) (I guess making a duplicate with that script added would also be an option). The current first script on that pick is at First/200. But yeah, it might be something that has to always be left live, and then control the visibility - combining conditional bootstraps and gizmo is usually a hassle.

Ahh light shines on marble head. Yep without an earlier "fake" script firing earlier I can't fix this using a containerreq anymore.

Using Hide.? tags seems to be working. Then I can just remove those based on the correct Dragons Age later after all the gizmo's and bootstraps have happened.

Plus I am missing a bunch of the tags/fields that raShapeCh now requires/needs so I can fix that at the same time.

Thanks!

alykor June 23rd, 2018 09:55 AM

Hello! I didnt see ordained defender archetype for Warden class and war path archetype(template) for warpriest in PoW books.

RustyBacon July 30th, 2018 06:21 PM

Ran into an issue. Trying to make a custom item for a game and i keep having compile errors when hitting the 'Test Now' button:

Hero Lab was forced to stop compilation after the following errors were detected:

File: COM_3PPPack_PathOfWar - Tags.1st (line 81) - Tag Group 'mDescript' - Referenced tag group 'sDescript' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 91) - Tag Group 'mLevel' - Referenced tag group 'sLevel' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 129) - Tag Group 'mSave' - Referenced tag group 'sSave' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 204) - Tag Group 'PWActNRG' - Referenced tag group 'PriElement' does not exist
File: COM_3PPPack_UltimatePsionics - Tags.1st (line 87) - Tag Group 'PathSkill' - Referenced tag group 'ClassSkill' does not exist
File: COM_3PPPack_UltimatePsionics - Tags.1st (line 142) - Tag Group 'PsicrystID' - Referenced tag group 'ClassSkill' does not exist
File: COM_BasicPack - Tags.1st (line 152) - Tag Group 'DamAbil' - Referenced tag group 'AttrDamage' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 88) - Tag Group 'wBite' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 98) - Tag Group 'wClaw' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 104) - Tag Group 'wConstrict' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 110) - Tag Group 'wGore' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 116) - Tag Group 'wHooves' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 122) - Tag Group 'wRake' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 128) - Tag Group 'wRend' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 134) - Tag Group 'wSlam' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 140) - Tag Group 'wTailSlap' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 146) - Tag Group 'wTalon' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 152) - Tag Group 'wTentacle' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 158) - Tag Group 'wTrample' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 164) - Tag Group 'wWing' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 170) - Tag Group 'wManSpike' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 252) - Tag Group 'PolyImmune' - Referenced tag group 'BloodEner' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 257) - Tag Group 'PolyResist' - Referenced tag group 'BloodEner' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 262) - Tag Group 'PolyVulner' - Referenced tag group 'BloodEner' does not exist
File: COM_1PathfinderPack - Components.str (line 81) - Component 'S2GenAry' (dynamic tag) - Group 'Helper' not defined
File: COM_1PathfinderPack - Components.str (line 82) - Component 'S2GenAry' (dynamic tag) - Group 'ProductId' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 29) - Field 'mDC' - Non-existent phase id 'PostAttr' specified
File: COM_3PPPack_PathOfWar - Components.str (line 42) - Field 'mIL' - Non-existent phase id 'PostLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 53) - Field 'mIM' - Non-existent phase id 'PostAttr' specified
File: COM_3PPPack_PathOfWar - Components.str (line 98) - Component 'PWManuever' (dynamic tag) - Group 'Usage' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 99) - Component 'PWManuever' (dynamic tag) - Group 'SpecType' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 104) - Component 'PWManuever' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_PathOfWar - Components.str (line 114) - Component 'PWManuever' (Eval Script '#2') - Non-existent phase id 'PreLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 245) - Component 'PWManList' (Eval Script 'PoW Init Setup') - Non-existent phase id 'First' specified
File: COM_3PPPack_PathOfWar - Components.str (line 276) - Component 'PWManList' (Eval Script 'PoW Calc IL') - Non-existent phase id 'PostLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 306) - Component 'PWManList' (Eval Script '#3') - Non-existent phase id 'Final' specified
File: COM_3PPPack_PathOfWar - Components.str (line 365) - Component 'PWManList' (Eval Script '#4') - Non-existent phase id 'Final' specified
File: COM_3PPPack_PathOfWar - Components.str (line 407) - Component 'PWDisc' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 18) - Component 'PUDisc' (dynamic tag) - Group 'abCategory' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 19) - Component 'PUDisc' (dynamic tag) - Group 'HasAbility' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 20) - Component 'PUDisc' (dynamic tag) - Group 'Ability' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 21) - Component 'PUDisc' (dynamic tag) - Group 'SpecSource' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 23) - Component 'PUDisc' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 32) - Component 'PUDisc' (Eval Script '#2') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 51) - Component 'PUDisc' (Eval Script '#3') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 91) - Component 'PUDisc' (Eval Script '#4') - Non-existent phase id 'Final' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 139) - Component 'PUPsyPath' (dynamic tag) - Group 'abCategory' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 140) - Component 'PUPsyPath' (dynamic tag) - Group 'HasAbility' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 141) - Component 'PUPsyPath' (dynamic tag) - Group 'Ability' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 142) - Component 'PUPsyPath' (dynamic tag) - Group 'SpecSource' not defined

I wondered if it was something i did, so i made a brand new data file. I copied a ring (ring of protection +1) and changed its unique identifier and its name. Nothing else was changed and nothing else was copied/duplicated/added.

It still gave the above compile errors. I also tried redownloading the pack and it lasted through two compile tests before throwing the same errors again.

The test file works without the community pack just fine.

Nargath August 21st, 2018 05:59 AM

Quote:

Originally Posted by RustyBacon (Post 268698)
Ran into an issue. Trying to make a custom item for a game and i keep having compile errors when hitting the 'Test Now' button

I'm also getting this error when trying to create custom items as well.

ShadowChemosh August 21st, 2018 09:11 AM

Quote:

Originally Posted by Nargath (Post 269653)
I'm also getting this error when trying to create custom items as well.

This error as reported for years is NOT caused by the community pack. The base files fail to load which cuases the pack to fail. I have been working with LW for years on the issue but I could never duplicate the issue constant way.;

This same thing happens to me all the time and the only answer is to shut down HL and restart. If you didn’t have the pack installed you would get an error about a langue.hlz file that is core to HL.

The error is happening almost every other time I press Test Now or CTRL-R so please feel free to put in bug reports to LW. The community Pack is just exacerbating the issue because of its size.

I would love to have this fixed... I will try emailing Dave again and pointing him to these posts... :)

Here is post from a few weeks ago about the same issue
http://forums.wolflair.com/showthread.php?t=60997

Azhrei August 21st, 2018 09:42 AM

Tim, I love the community pack! Thanks for putting it together!

I have a feature request...

I'm playing in an online game and I'm trying to be precise about where items are stored on my character. I've put a [i[pearl of power[/i] in each of my left and right belt pouches (if one is filched, I'll still have the other). Is there a way for the community pack to merge them together when displaying them on the Play tab of the iPad app? So instead of two PoP's with one use each, I'd have a single PoP with two uses?

I'm currently using the pack's ability to add text to the equipment name so that I can add ", left pouch" and ", right pouch" so that I can remember why they show up twice.

Thanks!

ShadowChemosh August 21st, 2018 10:08 AM

Quote:

Originally Posted by Azhrei (Post 269659)
I'm playing in an online game and I'm trying to be precise about where items are stored on my character. I've put a [i[pearl of power[/i] in each of my left and right belt pouches (if one is filched, I'll still have the other). Is there a way for the community pack to merge them together when displaying them on the Play tab of the iPad app? So instead of two PoP's with one use each, I'd have a single PoP with two uses?

That is logic in the UI that I can't really mess with. :(

One idea is to use a pair of adjustments "Equipment Maximum Uses" and "Equipment, Remove Tracker". Use the remove tracker to have one PoP not display its uses on the Play tab. Then use Maxim Uses to increase the other PoP uses from 1 to 2. That way you would only have one PoP showing but with 2 uses.

Another idea is to use add the following adjustments: 2x "Equipment, Remove Tracker" and 1x "Generic, Tracker". Have the Remove Tracker adjustment select each PoP so that you do not show their uses on the Play tab. Then setup the Generic Tracker to be /day, Reset, name of "Pearl of Power" and set the counter to 2. This would hide both real PoP but give you a "Pearl of Power" tracker with 2/day uses on the play tab.

Hope that helps.

Azhrei August 22nd, 2018 11:30 AM

Quote:

Originally Posted by ShadowChemosh (Post 269660)
One idea is to use a pair of adjustments "Equipment Maximum Uses" and "Equipment, Remove Tracker". Use the remove tracker to have one PoP not display its uses on the Play tab. Then use Maxim Uses to increase the other PoP uses from 1 to 2. That way you would only have one PoP showing but with 2 uses.

Ah, that sounds perfect. I hadn't thought of the ability to hide one of them. Since I have the same issue with a couple of other items (antitoxin, alchemists fire), I can do the same thing with them.

If one of my pouches is stolen, I can decrease the "max uses" and put it back when I get the pouch back. And if a pouch is lost or permanently destroyed, I can just delete both entries along with the pouch itself.

Thanks!

ShadowChemosh September 8th, 2018 11:01 AM

The release of the new "Pathfinder Pack" version 1.18 is out!

v1.18 September 8, 2018

Bug Fixes
  • Ultimate Psionics (ShadowChemosh) - Re-did the Wilder base class and all its class abilities. Fixed all the Surge types and added the missing ones from the Ultimate Psionics book. Changed the Natural Healing power to correctly set the Augmented and Mythic text into the component fields.
  • Ultimate Psionics (ShadowChemosh) - Re-did the Dread base class. All abilities are now 100% scripted and added in the missing Terrors that are in the latest PDF.
  • Ultimate Psionics (ShadowChemosh) Fixed #140 - Ring of Self-Sufficiency was granting its bonus when NOT equipped instead of when equipped.
  • Ultimate Psionics (ShadowChemosh) Fixed #139 - Vitalist Life Leech was not calculating its Drain Health ability incorrectly.
  • Ultimate Psionics (ShadowChemosh) Fixed #125 - The 'Armored Blade' Soulknife archetype was not getting the correct slower enhancement bonus progression.
  • Ultimate Psionics (ShadowChemosh) Finished #123 - Implemented the soulknife blade skill "Additional Configuration". This blade skill now lets you select a different minblade and setup different enhancements to the weapon. Then a simple selection of "Swap Config" on the In-Play tab lets you swap between the different configurations.
  • Ultimate Psionics (ShadowChemosh) - Expanded Knowledge feat text made more clear that a power must be added on the class tab and that the feat does not do this automatically.
  • Ultimate Psionics (ShadowChemosh) - Fix Psicrystal system error message.
  • Ultimate Psionics (ShadowChemosh) - Change the way that the Psicrystal ranks are displayed to make it more user friendly.
  • Ultimate Psionics (ShadowChemosh) - Added in the missing free 4 ranks in Perception and Stealth.
  • Frumple Age Category Dragons (ShadowChemosh) -Fixed errors being tossed for some dragons that had age specific limitations on "Change Shape".
  • Mummy's Mask (ShadowChemosh) - Fixed misspelled feat name "Clensing Burst" to be "Cleansing Burst". In Addition fixed the pre-req to check for all three valid cases not just channel energy.
  • Ultimate Psionics (ShadowChemosh) - Updated Traceur archetype for the Psychic Warrior.
New Features
  • AP50 Night of Frozen Shadows (Proffitt) - Dynamic version of Suishen in Night of Frozen Shadows. Updates weapon abilities, spells, etc based on counter of number of Oni killed.
  • Golden Glyph Publishing (ShadowChemosh) - Finished adding the complete PDF for the "Lagos" race.
  • Adjustments (ShadowChemosh) - Added new adjustment "Class, Pre-Req Valid" that lets you suppress the validation errors for a class or PrC.
  • Adjustments (ShadowChemosh) - Added new adjustment "Class Ability, Remove Activation" that lets you hide the activation option on the In-Play tab.
  • Adjustments (ShadowChemosh) - Added new adjustment "Ability Score (Perm), Type". This adjustment lets you add a typed bonus to ability scores but treats it as a permament change to the character. This means a increase to Intelligence will provide extra languages and skill points.
  • Ultimate Psionics (ShadowChemosh) - Added new Power Adjustments: Bite of the Wolf & Claws of the Beast.
  • Ultimate Psionics (ShadowChemosh) - Added power adjustment "Physical Acceleration".
  • Ultimate Psionics (ShadowChemosh) - Added power adjustment "Form of Doom".
  • Ultimate Psionics (ShadowChemosh) - Fully implemented the Dread class and all archetypes. Enhanced and scripted all abilities.
  • Ultimate Psionics (ShadowChemosh) - Added the Mindwright archetype for the Psion base class.
Data File Authoring
  • Created load mods for all the old deprecated psicrystal archetypes and racial abilities. Moved the wilder base classes and abilities into its own class specific user file.
  • Data File Authoring (ShadowChemosh) - Moved the wilder base classes and abilities into its own class specific user file.
  • All damage reduction abilities now use the exact same setup, procedures, and text wording.
  • Broke Dread out to its own .user file.
  • Created new procedure for terrors adding to the Devastating Touch class ability.
  • Added new abCategory.PUTerror which was added to all the terror custom abilities.
  • Ultimate Psionics (ShadowChemosh) - Removed IP names from Powers.
  • Ultimate Psionics (ShadowChemosh) - Moved all dread Things form the Classes.user file to its own Dread Class user file. Deprecated some unused/unneeded class abilities.
  • Removed old Tome of Horrors deprecated races.
  • Updated the CB - Dragons, Metallic.stock file and prepared it for distribution.
  • Removed Basic Pack deprecated Things.
  • Removed old 3PP Pack deprecated things.
  • Removed old GM Pack deprecated things file.

catman123456 September 8th, 2018 12:01 PM

1 Attachment(s)
This is why I love the community. also a psicrystal error

Krothos September 8th, 2018 12:14 PM

This is why I love Shadow!

Minous September 8th, 2018 04:37 PM

Shadow, not sure if you fixed the issue and missed the release notes, or not. But where you able to make your Favored enemy count as the normal adjustment?

ShadowChemosh September 8th, 2018 10:00 PM

Quote:

Originally Posted by Minous (Post 270305)
Shadow, not sure if you fixed the issue and missed the release notes, or not. But where you able to make your Favored enemy count as the normal adjustment?

The previous version v1.17 had the following change:

Conferred Adjustment (ShadowChemosh) - Fixed "Ranger: Favored Enemy" to mirror the core adjustment. This allows the ability "Vicious Aim" to work correctly.

Is this what you mean? If not I am sorry I have forgotten what the issue was. :(

Quote:

Originally Posted by catman123456 (Post 270292)
This is why I love the community. also a psicrystal error

Hmmm not good. Can you email me the .por file doing this please so I can track down why. Email me at my forum user id at yahoo dot com.

Thanks

catman123456 September 8th, 2018 10:33 PM

Sent the file

Minous September 9th, 2018 03:52 AM

Shadow, yep that was it. I must have missed the 1.17 release notes.

Farling September 9th, 2018 04:58 AM

Shadow, with the individual arrow item that you've made so that we can create magical ammunition, the cost is calculated correctly if we give pluses to the item, but if we give some other magical bonus (e.g. ghost touched), the full price of the bonus is added to each arrow. (6,000+gp per arrow is a bit much.)

ShadowChemosh September 9th, 2018 11:08 AM

Quote:

Originally Posted by Krothos (Post 270293)
This is why I love Shadow!

Thanks! :D

Quote:

Originally Posted by catman123456 (Post 270292)
This is why I love the community. also a psicrystal error

This is fixed...

Quote:

Originally Posted by Farling (Post 270322)
Shadow, with the individual arrow item that you've made so that we can create magical ammunition, the cost is calculated correctly if we give pluses to the item, but if we give some other magical bonus (e.g. ghost touched), the full price of the bonus is added to each arrow. (6,000+gp per arrow is a bit much.)

This is also fixed. I even have it able to correctly calculate for MW single arrows now. ;)

For details HERE is how the single arrow works.

Going to wait until end of day to see if any other new bug reports happen but will most likely release a version tonight with the fixes.

Farling September 10th, 2018 12:11 AM

I tried setting stack to "add new stack", then setting number to add to "5".
But when I then create an arrow with +1 ghost-touch it is still giving a gear value of 30,230gp for each arrow. (It always adds 30,000gp for the ghost-touch.)

ShadowChemosh September 10th, 2018 12:12 AM

Quote:

Originally Posted by Farling (Post 270336)
I tried setting stack to "add new stack", then setting number to add to "5".
But when I then create an arrow with +1 ghost-touch it is still giving a gear value of 30,230gp for each arrow. (It always adds 30,000gp for the ghost-touch.)

I have not released v1.19 yet. Doing that as I write this. Try it again after you download v1.19. :)

ShadowChemosh September 10th, 2018 12:24 AM

The release of the new "Pathfinder Pack" version 1.19 is out!

v1.19 September 10, 2018

Bug Fixes
  • Ultimate Psionics (ShadowChemosh) - Fixed issue with higher level characters and Psicrystals. Some skills where being marked as invalid for having more ranks than Hit Dice.
  • ShadowChemosh Equipment (ShadowChemosh) - Fixed issue with the single magic Arrow as specific item properties like Ghost Touch where not calculating cost correctly. Cost should always be correct now even if buying a single masterwork arrow. For details on how to make use of this item see POST.

Farling September 10th, 2018 12:36 PM

Quote:

Originally Posted by ShadowChemosh (Post 270337)
I have not released v1.19 yet. Doing that as I write this. Try it again after you download v1.19. :)

Ah, catching me out with two releases close together! :)

Excellent, I don't look like a treasure hoarder any more. (Obviously, as I keep the treasure list I might have slightly more than everyone else...)

ShadowChemosh September 10th, 2018 12:45 PM

Quote:

Originally Posted by Farling (Post 270352)
Ah, catching me out with two releases close together! :)

Excellent, I don't look like a treasure hoarder any more. (Obviously, as I keep the treasure list I might have slightly more than everyone else...)

Just keep in mind (the price once set and added to a character won't change). Or at least it was not always when I was testing.

Meaning to be 100% correct you will need to remove the +1 ghost arrow(s) and re-add them again after you update.

Sorry.. :)

Farling September 10th, 2018 01:20 PM

Quote:

Originally Posted by ShadowChemosh (Post 270353)
Just keep in mind (the price once set and added to a character won't change). Or at least it was not always when I was testing.

Meaning to be 100% correct you will need to remove the +1 ghost arrow(s) and re-add them again after you update.

Sorry.. :)

The gear value appeared immediately after v1.9 was compiled as part of the game system. No need to re-add the arrows :)

ShadowChemosh September 10th, 2018 06:49 PM

Quote:

Originally Posted by Farling (Post 270356)
The gear value appeared immediately after v1.9 was compiled as part of the game system. No need to re-add the arrows :)

Sweet!

I knew that I was just testing you. :D :) :p

Krothos September 11th, 2018 11:05 AM

I'm getting the following error when I check for Community updates:

https://drive.google.com/file/d/1uGe...ew?usp=sharing


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