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The release of the new "Pathfinder Pack" version 1.17 is out!
v1.17 May 3, 2018 Bug Fixes
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Note: After install I noticed the previous version still installed, I removed before trying to open anything. |
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Bug Report.
Ring of Self-Sufficiency, from Ultimate Psionics, is granting it's +10 Competence bonus to Autohypnosis when it is in inventory and not equipped. Once the ring has been equipped the bonus is removed. |
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Bug report re: psicrystals
Multiple errors. First is a pop-up message that I can't seem to track down, but occurs when I add a psicrystal to a portfolio through the Other tab, and again whenever I try to change anything (like skill ranks): Code:
Attempt to access field 'cTotalLev' that does not exist for thing 'rPUPsicrys' Code:
~ Remove skill points & Code:
~ Set our Perception and Stealth, min 4 ranks Last, the psicrystal seems to be getting a +7 untyped bonus to Stealth for some reason. I tracked down a +6 bonus at the top of the second script and removed it, but there's another +1 somewhere I haven't found. Admittedly, I haven't read the full rules on psicrystals, but I can't seem to find anything that provides them with a +1, +6 or +7 bonus to Stealth. |
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I made some changes to better visually show that its getting free ranks from the master. Quote:
Thanks for the info about 4 ranks I have this fixed also. If you want to give the changes a try you can download the file or the latest version of the Pack from GitHub. |
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This is a bug report that came in through the tracker. In the encounter builder, filter for "gold dragon, great wyrm", and add the copy that doesn't have an image (which appears to be the copy from the community files, rather than our version). It generates this runtime error:
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Live state of gizmo 'PolyForm' is being tested during phase 'First' at priority 100 by pick 'Polymorph Form Helper' (PolymoHelp) before live state of parent pick 'raChangeSh' is resolved |
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So no matter what timing I use I get this error. I went down to First/1 and I still get this exact same error message. The only way I can make the error go away so far is by totally removing the containerreq logic. Something else must be wrong but HL is tossing the above error message instead. Only thing I can think of at this point is Hiding the ability using the Hide.Special tag instead but that does nothing to explain what the actual error is... |
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It might work to add an empty, early script to raChangeSh, at or before First/100, so that that pick is forced to resolve itself early on (which can only be done with a replacement, which I know you try to avoid for the community files) (I guess making a duplicate with that script added would also be an option). The current first script on that pick is at First/200. But yeah, it might be something that has to always be left live, and then control the visibility - combining conditional bootstraps and gizmo is usually a hassle. |
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Using Hide.? tags seems to be working. Then I can just remove those based on the correct Dragons Age later after all the gizmo's and bootstraps have happened. Plus I am missing a bunch of the tags/fields that raShapeCh now requires/needs so I can fix that at the same time. Thanks! |
Hello! I didnt see ordained defender archetype for Warden class and war path archetype(template) for warpriest in PoW books.
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Ran into an issue. Trying to make a custom item for a game and i keep having compile errors when hitting the 'Test Now' button:
Hero Lab was forced to stop compilation after the following errors were detected: File: COM_3PPPack_PathOfWar - Tags.1st (line 81) - Tag Group 'mDescript' - Referenced tag group 'sDescript' does not exist File: COM_3PPPack_PathOfWar - Tags.1st (line 91) - Tag Group 'mLevel' - Referenced tag group 'sLevel' does not exist File: COM_3PPPack_PathOfWar - Tags.1st (line 129) - Tag Group 'mSave' - Referenced tag group 'sSave' does not exist File: COM_3PPPack_PathOfWar - Tags.1st (line 204) - Tag Group 'PWActNRG' - Referenced tag group 'PriElement' does not exist File: COM_3PPPack_UltimatePsionics - Tags.1st (line 87) - Tag Group 'PathSkill' - Referenced tag group 'ClassSkill' does not exist File: COM_3PPPack_UltimatePsionics - Tags.1st (line 142) - Tag Group 'PsicrystID' - Referenced tag group 'ClassSkill' does not exist File: COM_BasicPack - Tags.1st (line 152) - Tag Group 'DamAbil' - Referenced tag group 'AttrDamage' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 88) - Tag Group 'wBite' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 98) - Tag Group 'wClaw' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 104) - Tag Group 'wConstrict' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 110) - Tag Group 'wGore' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 116) - Tag Group 'wHooves' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 122) - Tag Group 'wRake' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 128) - Tag Group 'wRend' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 134) - Tag Group 'wSlam' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 140) - Tag Group 'wTailSlap' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 146) - Tag Group 'wTalon' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 152) - Tag Group 'wTentacle' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 158) - Tag Group 'wTrample' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 164) - Tag Group 'wWing' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 170) - Tag Group 'wManSpike' - Referenced tag group 'wMain' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 252) - Tag Group 'PolyImmune' - Referenced tag group 'BloodEner' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 257) - Tag Group 'PolyResist' - Referenced tag group 'BloodEner' does not exist File: COM_BasicPack_ShadowChemosh - Tags.1st (line 262) - Tag Group 'PolyVulner' - Referenced tag group 'BloodEner' does not exist File: COM_1PathfinderPack - Components.str (line 81) - Component 'S2GenAry' (dynamic tag) - Group 'Helper' not defined File: COM_1PathfinderPack - Components.str (line 82) - Component 'S2GenAry' (dynamic tag) - Group 'ProductId' not defined File: COM_3PPPack_PathOfWar - Components.str (line 29) - Field 'mDC' - Non-existent phase id 'PostAttr' specified File: COM_3PPPack_PathOfWar - Components.str (line 42) - Field 'mIL' - Non-existent phase id 'PostLevel' specified File: COM_3PPPack_PathOfWar - Components.str (line 53) - Field 'mIM' - Non-existent phase id 'PostAttr' specified File: COM_3PPPack_PathOfWar - Components.str (line 98) - Component 'PWManuever' (dynamic tag) - Group 'Usage' not defined File: COM_3PPPack_PathOfWar - Components.str (line 99) - Component 'PWManuever' (dynamic tag) - Group 'SpecType' not defined File: COM_3PPPack_PathOfWar - Components.str (line 104) - Component 'PWManuever' (Eval Script '#1') - Non-existent phase id 'First' specified File: COM_3PPPack_PathOfWar - Components.str (line 114) - Component 'PWManuever' (Eval Script '#2') - Non-existent phase id 'PreLevel' specified File: COM_3PPPack_PathOfWar - Components.str (line 245) - Component 'PWManList' (Eval Script 'PoW Init Setup') - Non-existent phase id 'First' specified File: COM_3PPPack_PathOfWar - Components.str (line 276) - Component 'PWManList' (Eval Script 'PoW Calc IL') - Non-existent phase id 'PostLevel' specified File: COM_3PPPack_PathOfWar - Components.str (line 306) - Component 'PWManList' (Eval Script '#3') - Non-existent phase id 'Final' specified File: COM_3PPPack_PathOfWar - Components.str (line 365) - Component 'PWManList' (Eval Script '#4') - Non-existent phase id 'Final' specified File: COM_3PPPack_PathOfWar - Components.str (line 407) - Component 'PWDisc' (Eval Script '#1') - Non-existent phase id 'First' specified File: COM_3PPPack_UltimatePsionics - Components.str (line 18) - Component 'PUDisc' (dynamic tag) - Group 'abCategory' not defined File: COM_3PPPack_UltimatePsionics - Components.str (line 19) - Component 'PUDisc' (dynamic tag) - Group 'HasAbility' not defined File: COM_3PPPack_UltimatePsionics - Components.str (line 20) - Component 'PUDisc' (dynamic tag) - Group 'Ability' not defined File: COM_3PPPack_UltimatePsionics - Components.str (line 21) - Component 'PUDisc' (dynamic tag) - Group 'SpecSource' not defined File: COM_3PPPack_UltimatePsionics - Components.str (line 23) - Component 'PUDisc' (Eval Script '#1') - Non-existent phase id 'First' specified File: COM_3PPPack_UltimatePsionics - Components.str (line 32) - Component 'PUDisc' (Eval Script '#2') - Non-existent phase id 'First' specified File: COM_3PPPack_UltimatePsionics - Components.str (line 51) - Component 'PUDisc' (Eval Script '#3') - Non-existent phase id 'First' specified File: COM_3PPPack_UltimatePsionics - Components.str (line 91) - Component 'PUDisc' (Eval Script '#4') - Non-existent phase id 'Final' specified File: COM_3PPPack_UltimatePsionics - Components.str (line 139) - Component 'PUPsyPath' (dynamic tag) - Group 'abCategory' not defined File: COM_3PPPack_UltimatePsionics - Components.str (line 140) - Component 'PUPsyPath' (dynamic tag) - Group 'HasAbility' not defined File: COM_3PPPack_UltimatePsionics - Components.str (line 141) - Component 'PUPsyPath' (dynamic tag) - Group 'Ability' not defined File: COM_3PPPack_UltimatePsionics - Components.str (line 142) - Component 'PUPsyPath' (dynamic tag) - Group 'SpecSource' not defined I wondered if it was something i did, so i made a brand new data file. I copied a ring (ring of protection +1) and changed its unique identifier and its name. Nothing else was changed and nothing else was copied/duplicated/added. It still gave the above compile errors. I also tried redownloading the pack and it lasted through two compile tests before throwing the same errors again. The test file works without the community pack just fine. |
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This same thing happens to me all the time and the only answer is to shut down HL and restart. If you didn’t have the pack installed you would get an error about a langue.hlz file that is core to HL. The error is happening almost every other time I press Test Now or CTRL-R so please feel free to put in bug reports to LW. The community Pack is just exacerbating the issue because of its size. I would love to have this fixed... I will try emailing Dave again and pointing him to these posts... :) Here is post from a few weeks ago about the same issue http://forums.wolflair.com/showthread.php?t=60997 |
Tim, I love the community pack! Thanks for putting it together!
I have a feature request... I'm playing in an online game and I'm trying to be precise about where items are stored on my character. I've put a [i[pearl of power[/i] in each of my left and right belt pouches (if one is filched, I'll still have the other). Is there a way for the community pack to merge them together when displaying them on the Play tab of the iPad app? So instead of two PoP's with one use each, I'd have a single PoP with two uses? I'm currently using the pack's ability to add text to the equipment name so that I can add ", left pouch" and ", right pouch" so that I can remember why they show up twice. Thanks! |
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One idea is to use a pair of adjustments "Equipment Maximum Uses" and "Equipment, Remove Tracker". Use the remove tracker to have one PoP not display its uses on the Play tab. Then use Maxim Uses to increase the other PoP uses from 1 to 2. That way you would only have one PoP showing but with 2 uses. Another idea is to use add the following adjustments: 2x "Equipment, Remove Tracker" and 1x "Generic, Tracker". Have the Remove Tracker adjustment select each PoP so that you do not show their uses on the Play tab. Then setup the Generic Tracker to be /day, Reset, name of "Pearl of Power" and set the counter to 2. This would hide both real PoP but give you a "Pearl of Power" tracker with 2/day uses on the play tab. Hope that helps. |
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If one of my pouches is stolen, I can decrease the "max uses" and put it back when I get the pouch back. And if a pouch is lost or permanently destroyed, I can just delete both entries along with the pouch itself. Thanks! |
The release of the new "Pathfinder Pack" version 1.18 is out!
v1.18 September 8, 2018 Bug Fixes
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This is why I love the community. also a psicrystal error
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This is why I love Shadow!
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Shadow, not sure if you fixed the issue and missed the release notes, or not. But where you able to make your Favored enemy count as the normal adjustment?
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Conferred Adjustment (ShadowChemosh) - Fixed "Ranger: Favored Enemy" to mirror the core adjustment. This allows the ability "Vicious Aim" to work correctly. Is this what you mean? If not I am sorry I have forgotten what the issue was. :( Quote:
Thanks |
Sent the file
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Shadow, yep that was it. I must have missed the 1.17 release notes.
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Shadow, with the individual arrow item that you've made so that we can create magical ammunition, the cost is calculated correctly if we give pluses to the item, but if we give some other magical bonus (e.g. ghost touched), the full price of the bonus is added to each arrow. (6,000+gp per arrow is a bit much.)
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For details HERE is how the single arrow works. Going to wait until end of day to see if any other new bug reports happen but will most likely release a version tonight with the fixes. |
I tried setting stack to "add new stack", then setting number to add to "5".
But when I then create an arrow with +1 ghost-touch it is still giving a gear value of 30,230gp for each arrow. (It always adds 30,000gp for the ghost-touch.) |
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The release of the new "Pathfinder Pack" version 1.19 is out!
v1.19 September 10, 2018 Bug Fixes
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Excellent, I don't look like a treasure hoarder any more. (Obviously, as I keep the treasure list I might have slightly more than everyone else...) |
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Meaning to be 100% correct you will need to remove the +1 ghost arrow(s) and re-add them again after you update. Sorry.. :) |
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I knew that I was just testing you. :D :) :p |
I'm getting the following error when I check for Community updates:
https://drive.google.com/file/d/1uGe...ew?usp=sharing |
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