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World is Square house rules

This may be a one off kind of issue, but there are some weapons that were initially viable option in the normal Weapon Focus feat that were never assigned to a weapon group and thus cannot be selected when the Group Weapon Feats is enabled.

I am referring to those "weapons" that are magic or spell-based; i.e. rays and kinetic blasts.
 
Rays are covered. There's a separate feat called Weapon Focus (ray) for that.

However, you're correct: Kineticist blasts are not currently supported. I overlooked them. And here's a relevant bit of FAQ:

Certain special abilities (for instance rays, kinetic blasts, and mystic bolts) can specifically be selected with feats like Weapon Focus and Improved Critical. They still aren’t considered a type of weapon for other rules; they are not part of any weapon group and don’t qualify for the effects of fighter weapon training, warpriest sacred weapon, magus arcane pool, paladin divine bond, or any other such ability.

Furthermore, although ordinarily you wouldn't have access to things like Weapon Specialization and Greater Weapon Focus due to not having any fighter levels, the Elemental Annihilator grants you those as selectable bonus feats.

Yay, complications.

I'm tempted to just make a new weapon group called Kinetic Blasts and call it good, even though that does not honor the FAQ written above. That's probably the most straightforward solution. Otherwise it might take a custom feat chain that's just like the Weapon Focus feat chain, only just for kinetic blasts. I'd really rather not do that. It's clunky.

Let me mull it over a bit and get back to you.
 
Say what now?

As far as I can tell, the site is still up. Where are these dead links?

EDIT: Also, why did I not get a notification of this response until today, when it was apparently posted nearly three weeks ago?
 
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Possible BUG #1: The WiS rule with finesse is not applying to touch attacks. I have a Cleric 5 with a 10 Str and 14 Dex. This should give him a normal +3 melee touch and +5 ranged touch. With WiS finesse set to Dex, both should adjust to +5.

My understanding is that touch attacks = natural attacks = finesse can apply.

Possible BUG #2: Same cleric is carry a shield. The shield's ACP penalty is applying to finesse attacks, as per normal Weapon Finesse feat. Was this intentional?
 
Okay! Your melee touch attack starts at +5 (3 BAB + 2 Dex).

You are correct that the shield is applying a penalty (-1). You are also correct that it's working just like Weapon Finesse. And yes, that was intentional. The attack attribute configurable just assigns Hero.Finesse to the PC, which then functions just like Weapon Finesse. That's hard-coded into Hero Lab; I can't change it.

The other -1 penalty is also by design: you left Power Attack enabled on the In Play tab, and it therefore applied its penalty to all your melee attack rolls, including the touch attack.

You could just look at the Ranged touch attack number, and use that -- unless you're generating a token from this file for use in an online game perhaps? In that case, you can correct for the shield penalty using the adjustment "Touch Attack Bonus, Type" and applying a bonus to your melee touch attacks.
 
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Okay! Your melee touch attack starts at +5 (3 BAB + 2 Dex).

You are correct that the shield is applying a penalty (-1). You are also correct that it's working just like Weapon Finesse. And yes, that was intentional. The attack attribute configurable just assigns Hero.Finesse to the PC, which then functions just like Weapon Finesse. That's hard-coded into Hero Lab; I can't change it.

The other -1 penalty is also by design: you left Power Attack enabled on the In Play tab, and it therefore applied its penalty to all your melee attack rolls, including the touch attack.

You could just look at the Ranged touch attack number, and use that -- unless you're generating a token from this file for use in an online game perhaps? In that case, you can correct for the shield penalty using the adjustment "Touch Attack Bonus, Type" and applying a bonus to your melee touch attacks.

Ok, makes complete sense. Thank you for taking the time. I have no idea what I was seeing before. :rolleyes: :D
 
No. I looked at it, and eventually opted not to. It looked like a lot of work for comparatively little utility. Was there a particular feature you were interested in?
 
Thanks so much for this, I use it constantly, all the time. One thing that I've come across however, is that the Kineticist Blast is not counted under the "Weapon Focus: Ray" option. Any chance for an update there?
 
Yes. You're not the first person to ask. It took quite a while to figure out -- as far as Hero Lab is concerned, kinetic blasts are not weapons, and this threw me for a loop.

But after three or four hours of beating my head against it I figured out the magic sauce:

Code:
~ Tag the hero has having weapon focus for kineticist blasts.
perform hero.assign[WepFocus.wBlast]

foreach pick in hero from AttDam where "IsWeapon.wBlast"
	perform eachpick.assign[Broadcast.WepFocus]
nexteach

So now Weapon Focus (ray) also applies to all kineticist blasts. Including Kinetic Blade and Kinetic Whip, which are still technically kinetic blasts even though they work a bit more like physical weapons.

I have pushed out an update.
 
Hello,

2 things I saw from the Elephant in the room book was
Deft Maneuvers is Pre: Dex 13 not Int 13.
Shield Focus gives an extra benefit. This bonus increases to +5 against ranged attacks (not including spell effects, natural attacks, or massive ranged weapons).

Also is there a tutorial on editing. I was not able to find one.

Thanks for all the hard work.
 
Also is there a tutorial on editing. I was not able to find one.

Thanks for all the hard work.

When you open Hero Lab, look at HELP tab > "Hero Lab Tutorial" & "Hero Lab Manual"
Also, when you open the Editor itself, HELP tab > "Help on using the editor"
 
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