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World is Square house rules

My host is decommissioning one of their data centers, and my hosting instance got migrated to the new one today. I got the email saying the migration was complete literally two minutes after you posted.

It appears to be working now.
 
Yes, Michael got in touch and sent me a draft copy a few days ago. There are indeed a few changes, which I plan to implement. Most of it is still the same though. Thanks for the heads-up!
 
Weapon Trick bug?

Hello! I've got an unchained rogue with Enable all World is Square rules checked. The rogue has the Weapon Training trick:

Benefit: A rogue that selects this talent gains Weapon Focus as a bonus feat.

She's not getting weapon focus as a bonus feat despite the trick, so I've had to add it as an adjustment for now.
 
Thanks for the report! I'll get that fixed in the next version.

It's always Weapon Focus. That feat is just everywhere in the system.
 
Kineticist, 2 issues.

Weapon Focus doesn't affect kinetic blasts.

Weapon Finesse for light weapons doesn't apply to Kinetic Blade infusion.
 
Thank you, I've added this to my to-do list.

I don't think kinetic blasts count as a member of any particular fighter weapon group, so I'll probably implement a new feat Weapon Focus (kinetic blast), in the same way that I did Weapon Focus (ray).

I'll have to look into the Kinetic Blade thing more. I've never been terribly interested in the occult classes, so I'm not terribly familiar with their rules.
 
Honestly, I wonder if it would make sense to simply make a new fighter group for ranged touch weapons (rays, kinetic blasts, a series of domain and bloodline abilities, etc)
 
well, I'm not saying it'd actually be easier - you have to go though all the various sources of those abilities and add the fighter group tag to them, but the end user results would be better, by simply allowing a single weapon focus, with an additional group in the dropdown.
 
I'm having trouble getting this set up in Hero Lab. I've followed the instructions (I've installed custom rulesets before), and I've gone all the way through the initial set-up sequence multiple times, but it simply will not show up on the character configuration list. Is there something weird that I might be missing?
 
That ... is super weird. If you've imported it and it said import was successful, then the World is Square stuff should be there.

I don't know what could be causing that. Anyone else have any ideas?
 
Do you have multiple copies of the Pathfinder game system set up in Hero Lab? If so, what you have open in the third screenshot is the "pathfinder" folder that your second screenshot shows you're installing to, correct?

Are there any error messages or other pop-up messages as you load the Pathfinder files? If so, you can right-click those to copy their text, rather than having to screenshot them.
 
I don't think I have multiple copies of pathfinder? But, you know what, let me just delete and reinstall Hero Lab. I've had it here for a while and it's probably time for me to do a clean install.
 
Yup, that fixed it. I don't know what the problem was, or if one of my other custom content packages were causing problems. But it's there now! Thank you!
 
So I have noticed lately that I get an error whenever I have Weapon Focus (Heavy Blades) selected.
Invalid syntax for tag template
Location: 'eval' script for Thing 'fwsWepFoc' (Eval Script '#1') near line 32

As well as an error whenever Weapon Focus (Tribal Weapons) is selected:
Tag 'WepGFoc.Tribal' not defined
Location: 'eval' script for Thing 'fwsWepFoc' (Eval Script '#1') near line 58
 
Hrm!

I haven't been able to reproduce the first error. I made a 1st level fighter and gave him Weapon Focus (Heavy Blades) and it worked fine. Have you got a minimal test case you could show me, please?

The WepGFoc.Tribal thing is pretty straightforward -- those tags don't exist. I've never heard of a "Tribal" weapon group before. When did that come out? Ultimate Wilderness, maybe?

Anyway, that's a pretty easy fix. I just need to add a line to the feats in the .1st file, defining the .Tribal tag for each of them.
 
Yeah, pretty sure the Tribal Weapons was added with Ultimate Wilderness.

Club, dagger, greatclub, handaxe, heavy shield, light shield, shortspear, spear, throwing axe, and unarmed strike.
 
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