This will probably be regarded as several easy (or even dumb) questions but apologies for my ignorance. I ran some searches to try to find how to work with .stock files but nothing was readily popping up. Hence, these questions:
(a) How do import a *.stock file into Hero Lab?
(b) How do I ensure that a *.stock file's monsters, etc. are included within the Encounter Builder?
(c) If there's no way to add the contents of a *.stock file to the Encounter Builder, is there another way to access what's a *.stock file from the Hero Lab menus? I have learned from a net search that I can open a *.stock file by telling Windows to open the file with Hero Lab and then it opens like a normal *.por file with all of its contents visible. But I'm wondering if there is a way to avoid doing that and instead bring in contents from the *.stock file via the menu system.
Thanks for any help anyone can provide!
(a) How do import a *.stock file into Hero Lab?
(b) How do I ensure that a *.stock file's monsters, etc. are included within the Encounter Builder?
(c) If there's no way to add the contents of a *.stock file to the Encounter Builder, is there another way to access what's a *.stock file from the Hero Lab menus? I have learned from a net search that I can open a *.stock file by telling Windows to open the file with Hero Lab and then it opens like a normal *.por file with all of its contents visible. But I'm wondering if there is a way to avoid doing that and instead bring in contents from the *.stock file via the menu system.
Thanks for any help anyone can provide!