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Working on release 1.3

evildmguy

Well-known member
Thanks for everyone's patience. I'm slowly getting to the items.

I have made etiquette unique.
I added race tags.

It's been a while so I'm doing some little stuff to get me back up to speed.

As I get more done, I will post it here. Thanks for the responses!

edg
 
Thanks man !!!

Just started to talk my group into playing an Alternity campaign in large part because of your Hero Lab files.

Really appreciate your efforts.
 
Quick update.

I haven't touched these files since April for various reasons so I'm getting back into them.

I got a career entry box to appear but now I'm getting errors with it? So I'm having to track that down.

I got the Creative skill added into it.

I'm looking at how to add adept as well so they can pick psionics.

More as I think of it.

Thanks for your patience!

edg
 
Progress continues but it's slow.

Still working on Career field. Not sure why this is so tough! I think I have been away from it for too long!

Cleaned up some other things as well.

edg
 
If you don't want to have the Career field, it should be ok. I have the careers that can be chosen already as .stock files. People should be able to work with that just fine.

Oh, and when I release the next list of Careers from other books, it will be better organized.
 
I think I have enough for a release!

I still need to look at gizmos and figure those out for items but I think for character entry, I hav eadded what people have asked for.

These are my release notes:

Etiquette is no longer unique, so can be selected multiple times.
Added Creativity as a skill and the specialty is not unique.
Added career at top and into character sheet
Added Adept option to Basics tab.

Note: There is a printing limit within Hero Lab such that large blocks of text (such as in Personal data or a long journal entry) will only print once and not spill over to another page. The only advice I have is to keep all entries short.


Let me know if I have missed anything. I will probably push it out this weekend.

Thanks!

edg
 
Did you mean "Talent" and not "Adept?" The Adept is a profession that was already available. Talents are so people can choose psionics without having to be Mind Walkers.
 
Awesome! I look forward to this release. I'm trying to get a game going and I need all the help I can get since the people I'll be playing with haven't even heard of the game.
 
Is there a way to enter the races from the Alien Compendiums without having to use the Professions? I want to be able to have all the races added without the validation errors. I tried to do just the fraal and it had too many skill points no matter which profession I chose. The best option I can see would be to have a Profession of None that has infinite skill points but can only be a supporting cast character.
 
A couple of things.

Got sick for several days, so unfortunately the release is going to be delayed a few days as well.

As for the race question, I think you are correct about making them SCMs and then allowed to enter that information. I will have to verify that you can do that with SCMs. Or see what other work around type things that can be done. I think I'm going to push out what I have and work on that for the next release.

Thanks!

edg
 
Awesome. I slowed down my data entry for you too but only because life got in the way for a bit. I do plan on picking up the pace again.
 
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